Itprevents your Warrior tokens from being sacrificed, so the tokens you make from mobilize will stick around.
Zurgo only prevents your Warrior tokens from being sacrificed at the end step.
Isshin, Two Heavens As One
Isshin, Two Heavens as One essentiallyacts as your secondary commander.
All of yourmobilize effects are triggered abilities, so Isshin will cause them to trigger twice.
This is especially strong with cards that create multiple tokens withtheir mobilize effects.
Generally,you only want Isshin on the battlefield after you grab mobilize creatures there.
On its own, Isshin doesn’t do anything since there are no combat triggers going off.
Bone-Cairn Butcher isyour tokens' best friend.
It makes themall into threats that can’t be chump blocked by giving them deathtouch.
Your tokens will only have deathtouch while they are attacking.
It is not a static ability.
With how many tokens you create, Mirkwood Bats can deal a ton of burn damage.
Ittriggers when a token is created or sacrificed.
Zurgois a very aggressive Commander deck, so you generallyalways want to be attacking.
Mobilize is important, but the creatures with them can be fragile.
you’re free to create tokens through other means outside of mobilize.
Theprimary win condition is winning through combat.
Thebiggest weakness of the deck is how low the stats of your creatures are.
Youmay also struggle with ramp, and Mardu doesn’t have many good options for it.
Here’s how to play Teval, Arbiter Of Virtue Commander Deck In Magic: The Gathering!