Force your opponents to discard their hands with Magic: The Gathering’s Myojin of Night’s Reach.
Surrak, the Hunt Caller is one that will have you playing a ton of creatures.
Surrak already accounts for five, so you only need three more power to ensure Surrak is always active.
Notably, Unnatural Growthdoubles yourcreatures' statsevery combat, not just your own.
We hope you like using Angels and their life-gaining effects.
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With 40 starting life, this life loss is minimal and more than worth it.
This means you might only replace one green mana.
Forevery green permanent cast, you get a +1/+1 counter on every creature you control.
It’llgive all your creature trample, haste, and a +1/+1 counter to a creature when it enters.
Surrak and Goreclaw has great stats as well, especially when it gets +1/+1 counters.
With the nature of the deck, you want to always be doing damage.
How To Play The Deck
A Surrak, the Hunt Caller Commander deck isall about combat.
This makes your creatures' stats essentially quadruple as one will double the other.
Theprimary win condition of the deck is through natural combat.
Alternatively, you might win withTriumph of the Hordes, whichgivesall your creatures +1/+1 and infect.
Thebiggest downside of the deck is the heavy reliance on creatures.
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