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Zetalpa, Primal Dawn has become something of a meme amongMagic: The Gatheringplayers.
Build up the enchantments and Equipment, and you’ll be slapping down the table in no time.
Ethereal Armor is the weakest of these three, as it only counts Enchantments and not Equipments.
All three of these cards give Zetalpa +1/+1 for each Aura or Equipment is attached to it.
That means with just these three, you’ll be getting a +8/+8.
And, of course, in Voltron deck, these arenever going to be the only three you play.
Zetalpa, Primal Dawn by Chris Rallis
Solid Footing And Gauntlets Of Light
As an 4/8, Zetalpa has a massive butt.
This deck is full of Equipment and Auras, which Sram turns into much-needed card draw.
Sram has neither of these, and can be the engine that drives your decklong before Zetalpa comes out.
Zetalpa, Primal Dawn by Chris Rallis
Because of that,you need recursion.
The goal is totake opponents out through commander damage, potentially in one attack.
In Commander, if an opponent takes 21 combat damage from a commander, they lose the game.
However, Zetalpa comes with a few issues to overcome.
Make Zetalpahexproof via Mirror Shield or Swiftfoot Bootsto stop it from being exiled, as well.
If you need more drastic ways to save yourself,Teferi’s Protection is a great inclusion.
All That Glitters by Iain McCaig
If you don’t have it, another Plains is fine.
Once Zetalpa is out, you’re going to beputting as many Auras and Equipments on it as possible.