Like most other Magic sets, Tarkir: Dragonstorm features ten multicolored draft archetypes.
Unlike most sets, only half of them are two-color pairs, while the rest are triple-color groups.
If you need a third color,this archetype pivots easily into red and green.
In Tarkir: Dragonstorm, the pair specifically want toplay two spells each turn to maximize the effects.
An excellent target to put counters on isWarden of the Grove.
Giving it a lot of counters early will make even your smallest creature a major threat.
Of the two,Azban is a little more flexible, but Sultai is more fun to play.
The tokens from mobilize are temporary, so take advantage of themwhile you have them.
Leaves The Graveyard (Green/Blue)
Green and blue are always an interesting pair.
In Tarkir: Dragonstorm,they care about removing cards from your graveyard.
Kishla Skimmer is the signpost uncommon for this archetype.
AndNarset, Jeskai Waymasterherself can refill your hand each turn.
These counters usually represent the abilities of the exiled creaturecard.
If competition for black cards gets too fierce,consider pivoting into red.
The bigger your creatures, the cheaper the spells are!
Mammoth Bellow shows just how great this ability is: For five mana, you get a 5/5 Elephant.
A deck heavy on dragons can be a terrific force in MTG.