All Damned Jungle Temple Puzzle Solutions

Room

Solution

Room 1

Break the web and exit the room.

Has an Archaeology Room that contains the Broken Zapolca Bracelet and the Broken Zapolca Necklace.

Has an Ancient Seafarers Door which wants three Bladefin and 200 Water Spirits.

Player character waiting on the edge of a staircase in the Ancient Jungle Temple in Luma Island.

Contains a Purple Chest, barrels and vases, and a Jungle Berry plant.

Has an Ancient Scale Door across an invisible bridge that wants one Sunset Fire Opal and 200 Rock Spirits.

Wait until theAuto-rotating Statues flame faces rightbefore going into the bottom tile below it.

Player character standing outside a Mountain Temple during the night in Luma Island.

At the end, go around the corner androtate the Fire-breathing Statue to face the pillar.

Wait for thestatues flame to face away from you, then run to the exit door.

Room 5

kick off the chest and then exit through the door.

Menu view with quests on the left and a map of the Jungle on the right with an orange star in the bottom left corner in Luma Island.

Has an Ancient Farmers Door that needs three Almonds, three Eggplants, and 200 Earth Spirits.

Contains a Purple Chest, some barrels and vases, and three Jungle Berries.

Contains a Purple Chest, some barrels and Vases, and three Jungle Berries.

Menu view with quests on the left and a map of the Jungle on the right with an orange star edited onto the upper right corner in Luma Island.

Wait for the next set of six to shoot, then run to the exit door.

Has an Ancient Excavators Door that wants five Spider Silk, five Slimey Gunk, and 200 Lost Spirits.

Contains a Purple Chest and some barrels and vases.

Player character standing outside the Ancient Jungle Temple with a menu that asks for Magma Tablets to the side in Luma Island.

Kill the Bat quickly, then approach the second Saw Plant, and kill it as well.

Break the Spider Web in front of the door, and exit.

Room 9

Room 10

Introduces a new trap: the Moving Cube.

Player character standing outside the Mountain Shrine as the doors open at night in Luma Island.

Let the second cube go down, thenrun ahead of it and to the rightto reach the exit door.

Run to one of the statues at the end, then grab the Ancient Book, and exit.

Avoid the Falling Rock Trap Tile at the end, and exit the room.

Indie Games

There’s going to be ashort section with four Saw Plantsyou can either run around or kill.

On the other side of them,head across the beachand around the cornerthrough a stone arch.

The pathgoing to the left of the waterfall leads to one of the many ladder-based shortcutsaround the Jungle.

Luma Island

All Haunted Jungle Temple Puzzle Solutions

Break the Spider Web and exit through the door.

Has an Archaeology Room that contains the Broken Zapolca Ring and the Broken Zapolca Chalice.

Contains a Purple Chest, and some barrels and vases.

Introduces a new trap punch in: the Wall Spike Panel.

Wait for the Wall Spikes to go down, then run through to the exit door.

Has an Ancient Seafarers Door by the exit door that wants three Raging Marlins and 300 Water Spirits.

Contains a Purple Chest and some barrels and vases.

Try tolure as many Bats to the entrance as possibleand kill them first, then head to the left.

Has an Ancient Excavators Door which wants five Slimey Gunk, five Jungle Ectoplasm, and 300 Lost Spirits.

Contains a Purple Chest and some barrels and vases.

Contains a Purple Chest and some barrels and vases.

Begin crossing theinvisible bridge, starting from theone darker gray brick tile on the edge of the rug.

Kill all eight Bats flying around the room, then exit through the door.

Goback to the branching path, and through the next open doorway.

Flip the last switch, then exit through the door.

Has an Ancient Scale Door that wants one Ruby and 300 Rock Spirits.

Contains a Purple Chest and some barrels and vases.

Carefullylure and kill the two Batsin the next room whileavoiding the three Falling Rock Trap Tilesin the room.

Hug the tile closest to the gapandnot below the suit of armorahead.

Flip the switchto turn them off, thenrotate the Fire-breathing Statue once, and return to the entrance.

Wait for the next Wall Spike Panel to retract, then run through to the other side.

Break thesmall Spider Web closest to all the trapsand go into the small room.

Wait for thefirst set of two Wall Fireballsto shoot, thenrun past them to the safe zone.

Head to theFire-breathing Statue down the path, and rotate it.

Go to theright side of the Fire-breathing Statuenear the Spider Web, androtate it once.

Go around them both androtate the Fire-breathing Statue near the exit door once.

Head back to where that big Spider Web was and go through to the center of the room.

Let it shoot, thenrun around to the exit doorbefore the Auto-Rotating Statue turns and exit.

All Cursed Jungle Temple Puzzle Solutions

Exit through the door.

Has an Archaeologists Room that contains the Broken Zapocala Staff and Broken Zapocala Crown.

Return to the center hallway and then exit through the door.

Contains a Purple Chest and some barrels and vases.

Go around androtate the other statue once, then run around and flip the switch.

Kill the Bat, then run to the exit.

Has an Ancient Scale Door that wants one Diamond and 400 Rock Spirits.

Contains a Purple Chest, three Volcanic Ore nodes, and some barrels and vases.

Has an Ancient Seafarers Door that wants three Tornadofish and 400 Water Spirits.

Contains a Purple Chest and some barrels and vases.

Swap to the open path when it starts to go back down andrun to the safe zone.

Grab the Gray Chest then exit through the door.

Contains a Purple Chest and some barrels and vases.

Contains a Purple Chest and some barrels and vases.

Grab the Ancient Book off the ground, then youll need togo to the left and right.

Return to the entrance and then leave the room.

Hit theswitch closest to the entrance, then go forward into theroom with three Fire-breathing Statuesblocking a Blue Chest.

Run around them andhit the switch to progress.

Go back to the entrance and run through the now open doorway to another room with three Fire-breathing Statues.

Stand on thebottom side of the one facing up and rotate it, soits flame faces to the left.

Go around and hit the switch.

Head back to the middle hallway andthrough the third doorwayto the final room.

Walk around to theleft side of that second statue, and rotate it twice so its also facing down.

Return to the entrance andgo up the other hallway to where the Rolling Saws are.

Head down the hall to theroom with the Bat in it, and lure it over like before.

Wait again, thenhit the switch, then return to thearea with the Rolling Saws.

Grab the Gray Chests at the end, then exit.