Quick Links
There is no shortage of things to do inLove And Deepspace.
We’ve got your back.
For starters, mostevents appear in pairsor groups.
Wish Pool Events, in particular,almost alwayscoincide with ‘Active’ events.
Many times, the Wish Pool and Active event will alsointeract with each other.
In the case of Wander In Wonder, each memory is tied into Mountain Journey Map Quests.
Another common theme throughout all Active events is that they areusually replayableat least in some capacity.
However, some story elements arenot replayableafter an event ends.
Written stages, like those thatdepict a text conversationor other text-based stories, are not replayable.
Once the event is over, there isno way to rereadthose texts.
In some cases, events willreveal fun factsand new information about each of the Love Interests.
Wish Pool Events
Wish Pool events are themost commonevent punch in in Love and Deepspace.
During these events, a limited-time Wish Pool will open upalongside Xspace Echo.
These pools containone or morelimited-run memories.
Wish Pool events offerincentivized pull systems and increased oddsof obtaining event-limited memories.
Wish Pool events exclusively offerlimited-time five-star memories.
However, it’s possible for you to still obtainall permanent pool memoriesfrom event Wish Pools.
All Wish Pool events requireDeepspace Wish: Limitedto make pulls.
Single-Character Showcase
Single-character Wish Pools are Wish Pools that showcase asingle character’s limited five-starmemory.
These pools are alwayscharacter-specificand only offeronelimited-time memory.
Examples of single-character Wish Pools includeSylus’s Radiant BrillianceandZayne’s Heartstring Notes.
Thesepools often offer memorieswith Stellactrum types that areatypical to a certain character.
The Active event will alsoshowcase all fourcharacters.
However, these odds are stillhigher than the odds of pulling permanentfive-star memories.
you’re free to change your memory choicesat any time.
Wander in Wonderis a good example of how four-character pools operate.
Sometimes, these pools will also haveincentive systemsfor pulling from them.
How Do Pity Pulls Work?
Pity Pulls are one of themost usefulpool mechanics in the game.
Pity Pulls usually accompanylarge Wish Pool events, like four-character pools.
This could take one pull orup to 65 pulls.
Every pool has a guaranteed pull threshold.
This means that you areguaranteed to pull a five-starmemoryat least oncewithin around62 to 63 pulls.
After you’ve used your Pity Point,the Pity Pull resets.
it’s possible for you to chooseanother memory or the same memoryfor the next Pity Pull.
How Do Pull Rewards Work?
Pull Rewards reward players forevery 10 to 25 pullscompleted.
Active events can includestory stages, mini-games, daily task agendas, and special exchange shops.
Active events also run for ashorter amount of timethan most passive events do, except some Log-In events.
These events typically haveone page per character, but all the eventactivities are the sameper character.
Sometimes, these stages will containstories, rewards, or combatencounters.
These events also contain story stages that areunique to each of the characters.
Usually, there are aroundfour or five stagesto play through.
you might replay these playable stories in theLove Timelineof the With Him menu.
Sometimes, you will uncoverwritten storiesin your explorations.
These stages arenot replayableand will disappear for good once the event is over.
Most of the time, Exploration events also containmini-gamesof some kind.
For some events, these arematch-two, memory, or merge-twogames.
Mountain Journey’sTreasure Huntis an example of a merge-two mini-game.
Exploration events also tend to havedaily agenda tasksto complete over the course of the event.
As you complete event tasks, you willearn event-specific currencyto use in the event shop.
The event shop containslimited-run items, outfits, poses, and more to be purchased.
These items areunlikely to returnafter the event ends.
Typically, you could also buyat least ten Deepspace Wish: Limitedfrom the event shop.
Events are designed so that you canpurchase every limited-edition itemfrom the shop by the time the event ends.
Birthday Events
Birthday events happenonce a yearper character, andcan even include your birthday!
Birthday events also havespecial event shopsthat contain limited-time items.
Just like with exploration events, you canearn more than enoughevent currency to flush the shop of its inventory.
Birthday events always have anassociated birthday Wish Pool.
Obtaining thebirthday memorywill also give you abuilt-in birthday story replayinterface.
At the end of the event, you are also able tokeep the cakeyou baked for his birthday!
you’re able to use it as adesk decoration.
Formore informationon each of the guys' birthdays and their event rewards,check out this guide!
Photoshoot Events
Photoshoot events are another one of themost commonevent types you will encounter.
During a photoshoot event, you willcreate seven posterswith Twinkle Studio and one of the guys.
You will need to takeGlint Photobooth and Snapshotphotos to completethemed promptsfor each shoot.
The goal is to getthree starson every poster.
You needat least 16 out of 21 starsto earn every event reward.
You have a total of20 reprinting attemptseach day for your posters.
Somegeneral tipscan be applied to your photoshoots to ensure that you earn three stars in each shoot.
It’s also a good idea touse as many accessories and stickers as possiblein your shots.
The more pizzazz, the more stars you’ll receive.
Photoshoot events also havefour story stagesto play through in between poster prints.
You canreplaythese in the Love Timeline like you would any other event throw in.
These can includeLog-In events and passive drop rate events.
There areno event shops, daily tasks, or mini-gamesinvolved in Passive events.
These events typically offer’free' memories, resources, and other special rewardsjust for participating.
The Seasonal Promise
The Seasonal Promise is an event thatlasts three monthsor a full season.
Each Seasonal Promise hastwo four-star memoriesyou can earn throughout the season.
As you complete Agenda tasks, you’llearn Promise Marks.
The more Promise Marks you earn, the higher yourSeasonal Promise level.
There are60 Promise levelsin total.
To get enough copies tomax-rankoneSeasonal Promise memory of your choice, you have to buy theSecret Promise.
Tomax-rank bothmemories, you have to buy theHeartfelt Vow.
You’ll also receive20 Promise Levelsupon purchasing Heartfelt Vow.
Every week, you will also receive aMark Giftboxthat contains Promise Marks.
These will usually boost you to thenext Promise level.
You’ll earn a Promise Giftevery200 Promise Marks.
Log-in events usually run fromfive to ten days, but duration may vary.
Log-ins during the event perioddon’t need to be consecutive.
Log-in rewards are typicallyDiamonds, Empyrean Wishes, upgrade resources, and four or five-starmemories.
The memory is usually rewarded on thelast dayof the event.
Some are even added to theWishing Well Exchange shopand can be purchased with Stardust.
You earnone Stardustfor every memory that you pull from Xspace Echo or limited-time event pools.
One five-star memory in the Wishing Well exchange costs180 Stardustto obtain.
Some five-star memories areon rotationeach month and canonly be purchased oncein their rotation.
Drop Boost Events
Drop Boost eventsoccur sporadicallyeach month and last a few days at a time.
you’re able to claim your double rewardsten times each day.
Drop Boosts can be applied toCore Hunt and Bounty Hunt stages.
Playtime Events
Playtime events fall somewhere inbetween Passive and Activeevents.
Playtime eventsdon’talter existing UI or add new event pages.
They also don’t requireDaily Taskcompletion.
These two criteria would place them in the Passive event category.
Currently, there aretwo kindsof playtime events.
The first kind of Playtime event is aClaw Machineevent.
These eventsadd new permanent or limited-time plushiesto the Claw Machine menus andincrease the drop rateof these special plushies.
Plushies can be added to either theregularClaw Machine, or theTwo ProngClaw Machine.
The second key in of Playtime event revolves aroundKitty Cards and the Kitty Counter.
The best way to prepare for event reruns is tocollect Diamonds.