Its quite remarkable how far competitiveLorcanahas come in such a short time.

Shane Hartley talks about building the world of Lorcana through Azurite Sea’s art and story.

Even before we had a finalized game, we were talking about needing organized play, Warner tells me.

Shane Hartley

We really wanted to have events at Disneyland, and of course Worlds had to be at Disney World.

That was one of my dreams I was really hoping would happen, and here we are.

Theyre great at bringing people together to make memories, make new friends, and make connections.

MTG Secret Lair SLD Header.

Our community is the best that we could possibly hope for, Warner says.

He says his favorite stories from these events are the ones about families coming together to enjoy Lorcana.

That was awesome, he says.

An elven woman with gray skin in a split image with a series of ghosts in DND.

That event is where Miller first came up with the Pack Rush format, which was originally called Inkcaster.

To see that play out and to see people coming and having a great time is so much fun.

That, to me, has been the biggest evolution of the Challenges.

Ryan Miller And Steve Warner

Theres a lot of learnings weve had from the two-game format, Warner says.

Its a matter of wait-and-see at this point.

We want to do whats best for the players.

Side event playing area from Disney Lorcana NACC.

The designers are committed to learning from the reactions within the community and making changes whenever possible.

The team also tries to be careful not to bite off more than it can chew.

Starting out basic and expanding overtime ensures that they can provide the best experience possible without overextending or overpromising.

Lorcana Cover

Lorcana is a trading card game developed by Disney and published by Ravensburger, featuring iconic characters, settings, and more from the studio’s long history. As an Illumineer, you must build your deck and help protect Lorcana.

If you venture to do too much too soon, thats worse.

At first they wanted to focus on manageable growth.

Of course, it became clear very quickly that we had way more demand than we even anticipated.

Tabletop

Miller says mistakes, especially early on, are inevitable.

We didnt always hit it off, we made our mistakes.

The quote Were not here to be right, were here to get it right.

Disney Lorcana

is something Miller heard on a podcast once, and it means a lot to him.

Weve got a great team, and were always trying to make things better.

As an Illumineer, you must build your deck and help protect Lorcana.