Let’s go Full Throttle - it’s time to Hit the Road.
This Part, though, should hopefully shed some light on the situation.
If you need any solutions, we have them right here for you.
This is a puzzle we’ll tackle shortly.
If you didn’t attempt tograb the will from the windowin the previous Part, do so now!
Then,examine the edge of the rugon the ground to progress.
With this, we have our short-term goals.
This will get you abag of cash.
Move to theDining Carriageandspeak to the artist.
To make it easy, the correct responses rhyme with the prompts.
How high will you jump?
Perhaps you’d settle for a simple fist bump?
you gotta climb lightly, be careful not to slip.
I assure you, these palms, they have a strong grip!
Aren’t your eyes open?
Are you not wide awake?
If you think I’m still sleeping, you should give me a shake!
Are you watching closely?
Did you see me make my move?
I’ve watched your dance of digits, and I handedly approve.
This will gain you access to the secret society.
You’ll need two more things now: something to make it stronger and a larger receptacle.
While you’re here,pick up the corking devicefrom the bar.
They’ll begin to argue, causing Arista Gudrun to get up from her chair.
Use this opportunity tosteal the lady’s hearing horn from the table.
Now, return toArthur’s quartersback in the Sleeper Carriage.
In here,examineand thenpick up the mouthwashnext to the sink.
We can now make our Rosebud!
Speak to Mr. Massonhere about the briefcase.
You’ll get theluggage room key.
Leave the room, and you’ll sober up.
Once you regain control, head back to the Sleeper Carriage andenter the luggage room.
The medical briefcase is the oneon the ground to the left- pick it up.
We won’t be returning it to Doctor Hirsch just yet, however.
The briefcase is locked.
This will get you some medical records, which we’ll need to use later.
This will get you the book on invisibility.
Read the new bookto learn of a way to reveal the hidden message on Diana’s napkin.
You need a heat source - something eminently available in thekitchen!
Enter the kitchen,and you’ll learn of the cooks' rodent problem.
Now it’s time to catch a mouse!
This will return you back to the kitchen in triumph!
Here, walk to the left anduse Diana’s napkin on the fancy stovetop.
This will reveal herroom number, which shows that she’s in the leftmost room in the Sleeper Carriage.
In the Sleeper Carriage,slip the napkin underneath Diana’s dooron the left.
In the following cutscene,pick every dialogue optionto fill Diana in on what’s been happening.
Now it’s time to crack the safe!
Use the resulting item on thetelephonein the Sleeper Carriage hallway torecord Lady Unterwald’s voice.
Back in Lady Unterwald’s quarters, you canuse the voice recorder to break the voice lock.
The code varies from game to game - for us, it was260638.
You’ll end up inHerman’s quarters, faced with the will dangling from the window yet again.
Combine thetwisted remains of the wire hangerwithLady Unterwald’scane.
Slide open thewindowto lean out of it, and thenuse the cane on the willto complete the Part.
After our investigations, we found these detective games to be the best.