Naturally, the first official ‘Part’ of the game deals with his damage control efforts.

We don’t know much more than this, however.

Along with finding the will, unravelling this mystery is also on the cards.

Donny being confronted by goons in Loco Motive with a walkthrough sign overlaid.

Pick up the keysthat Donny leaves behind.

Inside Donny’s room,open his closet and pick up the Wire Hanger, and thenattempt to leave.

Donny will prevent you leaving - hit thecupboard underneath the sinkto hide.

Loco Motive review

Exit the conversation when it’s possible for you to, andgive the guard the perfumed letter.

He’ll leave, and you’ve got the option to enter Lady Unterwald’s quarters.

Use the wire hanger on the drawerto open it, and then retrieve the accounts ledger from inside.

Talking to Donny in the Dining Carriage in Loco Motive.

There’s some very funny dialogue to be found here, though!

Talk to him about the ledger to progress.

Bergmann will give you your final task of the Part - tostop Donny from cheatingat the Casino Carriage.

Donny’s Room in Loco Motive.

Then,head back to Donny’s roomand take a look around.

Specifically,pick up the giant magneton the right side of the room.

Return to the Casino Carriage andwitness Donny’s schemein action.

Talking to the Lounge Guard in Loco Motive.

To interfere with it,use your magnet on the roulette wheelwhen the wheel is spinning.

Arthur will successfully foil Donny’s scheme.

This leads directly into Part Two.

Using a wire hanger in Lady Unterwald’s room in Loco Motive.

After our investigations, we found these detective games to be the best.

Speaking to Bergmann in Loco Motive.

Donny cheating at roulette in Loco Motive.

Following Donny through the train in Loco Motive.

A collage of images including a detective, a silhouette of a woman and an anthropomorphic frog

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Loco Motive