Naturally, the first official ‘Part’ of the game deals with his damage control efforts.
We don’t know much more than this, however.
Along with finding the will, unravelling this mystery is also on the cards.
Pick up the keysthat Donny leaves behind.
Inside Donny’s room,open his closet and pick up the Wire Hanger, and thenattempt to leave.
Donny will prevent you leaving - hit thecupboard underneath the sinkto hide.
Exit the conversation when it’s possible for you to, andgive the guard the perfumed letter.
He’ll leave, and you’ve got the option to enter Lady Unterwald’s quarters.
Use the wire hanger on the drawerto open it, and then retrieve the accounts ledger from inside.
There’s some very funny dialogue to be found here, though!
Talk to him about the ledger to progress.
Bergmann will give you your final task of the Part - tostop Donny from cheatingat the Casino Carriage.
Then,head back to Donny’s roomand take a look around.
Specifically,pick up the giant magneton the right side of the room.
Return to the Casino Carriage andwitness Donny’s schemein action.
To interfere with it,use your magnet on the roulette wheelwhen the wheel is spinning.
Arthur will successfully foil Donny’s scheme.
This leads directly into Part Two.
After our investigations, we found these detective games to be the best.