Luckily for him, a certain doctor is aboard the Reuss Express.

After our investigations, we found these detective games to be the best.

This Part may shed some light on the fateful night that leads to Lady Unterwald’s untimely demise.

Brian from the order of idle hands in Loco Motive.

Leave the secret society andhead to the Lobby Carriage, all the way to the right of the train.

You’ll notice that there’s asmudgethere, covering up the hand, that needs cleaning.

Nothing you have currently will work.

A collage of images including a detective, a silhouette of a woman and an anthropomorphic frog

Leave the meeting room andhead to the Dining Carriage.

Pick up anapkinfrom the bar counter and then rummage through thebriefcaseleft underneath one of the dining tables.

You’ll find a bottle ofsurgical spirits.

The order of idle hands in Loco Motive.

The gesture is’a single finger being held out'.

Instead,head to the kitchenanduse your paper cup on the soup- the one you spiked with chilli earlier.

See where we’re heading with this?

The inscryption on the model railway in Loco Motive.

With the cup of soup, head back to the meeting room andgive it to Mr. Masson.

Initiate another vote byspeaking to the society’s leader.

Leave the meeting room, and your next task will confront you immediately in the form of Arista Gudrun.

The discarded briefcase in Loco Motive.

Use your butter on the hand creamyou acquired earlier to make a slippery mixture.

Then,use the slippery mixture on the knifeyou also ‘acquired’ earlier.

You’ll need towin a game of Knifey Stab Stabto get the reed.

Cleaning the painting in Loco Motive.

Justplay the band for the reed, and they’ll automatically use your knife.

Return the fixed horn to Arista Gudrun, who is sitting just outside the backstage area.

Examine him, and you’ll get a close-up of his hand, which is holding something.

The empty kitchen in Loco Motive.

You’ll then receive your next orders - tolure Arthur out of his room and deliver some itemsto him.

Use yourtoy lockpick on the fuseboxthere anddisconnect the wiringto lure Arthur out of his room.

You’ll automatically slip inside his room.

Arista and Herman in Loco Motive.

Hang the blue suit upon the hanging hanger to progress.

A timeskip will lead you to the final puzzle of this Part.

Start by leaving the room and entering thebathroomto the right.

Sabotaging the knife in Loco Motive.

Now, make your way to the Sleeper Carriage andapproach the twinstrying to break into Herman’s room.

You’ll need another route inside.

Keep heading to theend of the train.

Liu’s clenched fist in Loco Motive.

Let’s go Full Throttle - it’s time to Hit the Road.

The fusebox in Loco Motive.

Arthur’s room and Herman in Loco Motive.

The Lobby carriage in Loco Motive.

The kitchen near the plunger in Loco Motive.

Outside the train in Loco Motive.

90s Point & Click on the left a bar in Blade Runner, in the middle Pajama Sam from Pajama Sam: No Need To Hide When It’s Dark and on the right Manuel

Indie Games

Loco Motive