Despite this, Ive still left feeling as though Ive barely scratched the surface.
Master the Eight Arts and kick some mythological butt.
Despite this familiarity, RGG is pushing boundaries with this game.
Heck, they even changed the (Western) game title from Yakuza to Like a Dragon.
RGG is not afraid to try something new, and its pushing the Black Pearl out for Pirate Yakuza.
RGG never does anything half-heartedly, so adding in naval combat is a high target to set itself.
Its not just about the weapons either, as your crew play an important role.
Each crewmate has different skills and strengths, so where you assign them on your ship is important.
Perhaps theyre better at fighting rather than repairing, so youll have to strategise.
If your ship HPs reaches zero, youre sunk.
So the aim is to smash your opponent before they can do serious damage to your own ship.
Finally, theres Madlantis, the underbelly of criminal organisations and all things piratical.
But thats not all.
What kind of pirate game would this be without a few treasure islands?
But thats never been the studios way.
Pirate Yakuza is boldly treading new ground.
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