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The Forge Guard is one of the Sentinel’s three Class Mastery options inLast Epoch.
Here’s how to get started leveling a fresh Sentinel in Last Epoch.
If you want to level through the campaign with this Mastery, you’ve come to the right place.
Below, we’ll take a look at a beginner-friendly build for the Forge Guard.
Shield Throw is used as a much-neededsingle-target DPS Skill, which Hammer Throw can lack with this setup.
This is more than made up for by its excellent pack-clearing abilities, though.
TheZealot’s Convictionnode is also a good increase to damage.
Mana Starved Forgingwill let youcast Hammer Throw for freewhen you’re out of Mana.
The next skill you unlock and the next you should Specialize in isShield Rush.
Then, put points intoConsuming PathandWarrior’s Entrancefor more damage.
Put the rest of this tree’s points intoFleet of Footfor more movement speed after using Shield Throw.
Next up isSmite, which will be used foradditional damage and sustain.
Put the rest of your points intoRighteous FuryandRighteous Flurryfor more damage.
Putone point eachintoFearlessandStalwartto unlockTime and Faith, then max out this node.
In the Paladin tree, max outConviction, then put a few points intoDefianceandHonoruntil you hit 15.
TheIron Reflexespath is also strong, which includesIron Reflexes,Crusader, andJavelineer.
Be sure to also unlockWalls of Solarumfor a big boost to defense.
This node has veryhigh value for low investment, so use this tomax your Resistancesif necessary.
This will greatly increase your damage, Mana regeneration, and survivability.
Here’s how you should prioritize your offensive stats for this build.
And here’s how you should prioritize your defensive stats.
Firestarter’s Torchstarts dropping at level one, making it extremely common from early-game Nemesis encounters.
This Sceptre has a chance to inflictSpreading Flamewith each hit, which dealshigh damage overtime.
This weapon will also reduce the Mana cost for Fire spells like Smite.
Learn how to build a powerful Druid in Last Epoch with lightning, storms, and summons.