The sequel to Fight In Tight Spaces goes medieval, and it works surprisingly well.

Of course, some Archetypes make the game much easier than others.

Rogues alsoget less Block from cards, so they have to rely on Dodge and positioning to avoid damage.

a sorcerer, ranger, and fighter face off against unseen enemies on the key art for knights in tight spaces.

Be sure to take new Ranged Attack cards when they’re available!

Once yourecruit at least one party member, the Hunter can really start to shine.

4Warlock

Like the Sorcerer, the Warlockfocuses on dealing magical damage.

Dungeons & Dragons image showing a blob of annihilation, Jubilez and an Elder Oblex.

However, that power comes at a cost.

Once they’re fully kitted out, though, this is one of themost durable Archetypes in the game.

2Brawler

When in doubt, pick Brawler.

characters making drugs in schedule 1.

While Brawlers don’t have access to weapons are armor, they really don’t need any.

1Cleric

It’s actually kind of shocking how good Clerics really are in this game.

They can do it all; melee combat, heavy armor, and spells.

the brawler, fighter, rogue, sorcerer, cleric, swordsman, hunter, and warlock archetypes in knights in tight spaces.

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the starting rogue loadout in knights in tight spaces.

the default deck for the swordsman archetype in knights in tight spaces.

the starting deck for the sorcerer in knights in tight spaces.

the starting deck for the hunter archetype in knights in tight spaces

the starting deck for the warlock in knights in tight spaces.

the starting fighter loadout in knights in tight spaces.

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PC-1

Indie Games

Knights in Tight Spaces