The sequel to Fight In Tight Spaces goes medieval, and it works surprisingly well.
You start with only three Archetypes available, but you’ll quickly unlock more as you gain XP.
Having a diverse party with a broad skill set can only help you in your quest, after all.
Melee Archetypes
These Archetypes focus solely on hand-to-hand combat, with no ranged or magical options.
As a tradeoff, they usually get big damage bonuses that let them dispatch enemies quickly and efficiently.
Swordsman
Unlocked at Level 15, the Swordsman focuses onone-handed weapons.
Swordsmen can equip shields, and you may as well do so since they can’t equip two-handed weapons!
Ranged Archetypes
These are theonly classes in the game that can equip bows.
Rogue
The Rogue is the third starting Archetype, alongside the Brawler and Fighter.
Like Rogues, Hunters do well when they have allies to provide supporting fire to.
Find the balance that works for your build, though, and your party will tear through most encounters.
There’s less need to draft a fresh deck when playing this class, but you could get lucky!
Warlocks cannot Block, at all.
Looking to cause havoc and mayhem as a Warlock in Baldur’s Gate 3?
Of course you are - you’re a Warlock.