The sequel to Fight In Tight Spaces goes medieval, and it works surprisingly well.

You start with only three Archetypes available, but you’ll quickly unlock more as you gain XP.

Having a diverse party with a broad skill set can only help you in your quest, after all.

a cleric casts a spell on the waterfall stage in knights in tight spaces with an allied brawler nearby, against a witch and blacksmith enemy.

Melee Archetypes

These Archetypes focus solely on hand-to-hand combat, with no ranged or magical options.

As a tradeoff, they usually get big damage bonuses that let them dispatch enemies quickly and efficiently.

Swordsman

Unlocked at Level 15, the Swordsman focuses onone-handed weapons.

a sorcerer, ranger, and fighter face off against unseen enemies on the key art for knights in tight spaces.

Swordsmen can equip shields, and you may as well do so since they can’t equip two-handed weapons!

Ranged Archetypes

These are theonly classes in the game that can equip bows.

Rogue

The Rogue is the third starting Archetype, alongside the Brawler and Fighter.

Mordenkainen, Halaster Blackcloak, Elminster from DnD lore

Like Rogues, Hunters do well when they have allies to provide supporting fire to.

Find the balance that works for your build, though, and your party will tear through most encounters.

There’s less need to draft a fresh deck when playing this class, but you could get lucky!

Split image of characters using spells in Baldur’s Gate 3.

Warlocks cannot Block, at all.

Looking to cause havoc and mayhem as a Warlock in Baldur’s Gate 3?

Of course you are - you’re a Warlock.

Indie Games

Knights in Tight Spaces