The sequel to Fight In Tight Spaces goes medieval, and it works surprisingly well.
Check them out below!
Achievement
Requirements
Tips
Squire For Hire
Complete the tutorial.
The Call To Adventure
Complete The Prologue.
Win the underground fighting ring in the stables and proceed to the first proper Chapter of the game.
The Road Of Trials
Complete Chapter 1.
The Magic Flight
Complete Chapter 2.
Master Of Two Worlds
Complete Chapter 3.
Defeat the demons and kill the portal.
No True Ending
Complete Chapter 4.
Sidewinder
Complete a side quest.
Taskmaster
Complete 25 side quests.
They don’t all have to be on the same playthrough.
Human Resources
Hire a party member.
Party members can be hired at Taverns.
Juiced
Start a fight with three Consumables equipped at once.
Each party member can have one Consumable equipped, so you need a full team for this.
Necromancing The Stone
Resurrect a party member at a Necromancer.
Resurrections cost 50 Gold.
Resurrect a party member as a skeleton.
Their stats are unaffected by this.
Daily Bread
Complete a Daily Play.
Daily Plays are a single chapter, so they don’t take long to complete.
The challenge is climbing the leaderboards.
Not The End
Reach Level 50 in Endless Mode.
Just keep on trying, this is one that you have to grind for.
Treachery
Betray the Spymaster when the opportunity arises.
This is how you unlock the route to the true ending.
True Calling
Defeat The Eleven.
After betraying the Spymaster, you’ll have to take down his organization.
Su-po-po
Use a Support Attack.
If an ally is adjacent to your target after your attack resolves, they’ll perform a Support Attack.
Triple Threat
Defeat an enemy by having all three party members attack at once via Support Attacks.
If the enemy dies before all three characters have attacked, it doesn’t count for the Achievement.
Fancy Fencing
Defeat 100 enemies with one-handed weapons.
Fists don’t count, you have to actually have a weapon equipped.
Stick ‘Em Up
Defeat 100 enemies with bows.
Rogues and Rangers can use bows.
Pollsters
Defeat 100 enemies with long weapons.
Long weapons like spears don’t usually appear at the Blacksmith until at least Chapter 2.
Skelet-owned
Defeat 100 skeletons.
Skeletons start appearing from Chapter 3 onwards in Story Mode, but they also appear in Daily Plays.
Human Trebuchet
Throw 100 enemies off the board.
you might only toss enemies out through open windows, doorways, stairs, etc.
Be warned, they can do the same to you!
#NoElves
Have 100 enemies killed by other enemies.
Satisfaction
Knock two enemies off the board at the same time.
Cursed Cards
Have three or more Curses in your hand at the same time.
Warlocks excel at giving themselves Curses in exchange for extra benefits.
Big Hitter
Deal 100 damage with a single attack.
Just A Little Guy
Defeat a Giant (any enemy that takes up more than one tile).
The Golem at the end of Chapter 2 is the first Giant you’ll encounter in Story Mode.
Here are some of the best games in the ever-expanding roguelike, deckbuilding, card-battling genre.
A World Of Possibility
Unlock every Archetype.
Archetypes are unlocked with profile levels.
Gain XP by completing runs, even if you are defeated.
Decks For Days
Unlock every Card.
Cards are also unlocked via XP, so just keep playing the game.
Old School Purist
Complete Story Mode without buying any items.
Dragon Bedding
Have 1,000 Gold at once in Story Mode.
Lone Wolf
Complete Story Mode with a single character.
Don’t hire any party members at the Tavern, or accept any volunteers, for the entire run.
Class Act
Beat Story Mode with all eight starting Archetypes.