But there is at least one way Warhorses acclaimed RPG should be taking notes from its open-world competitors.
Namely, it could learn a lot from howFar Cryhandles DLC.
Kidnapping Dracula?
Those quests may end up in eventual DLC, or may never see the light of day.
Warhorse has created a masterful sequel where its medieval world is your oyster.
If you dont, its over for you before it even begins.
Far Cry, on the other hand, lets you command an alligator in battle.
Yet both are attempting to present a version of the real world, not a fantastical or sci-fi setting.
Ubisoftis able to keep the Far Cry games relatively grounded by siloing more speculative ideas into spin-offs and DLC.
A series set in the real world can still take detours into fantasy.
The developers just need to confirm that the detour is properly marked.
Selling them separately as DLC or standalone expansions is a perfect exit sign.
Medieval Bohemia is ripe with interesting fantasy ideas to explore.
These flirtations with fantasy are presented as flights of fancy for the characters involved.
I would love to see Warhorses idiosyncratic approach applied to, say, killing werewolves.
Give me a big event like the base games wedding, but hosted at a vampires castle.
Let Henry brew actual magical potions at the alchemy bench.
Give us some Christmas DLC with a boss fight against Krampus.
As Far Cry 4 turns ten, let’s look back at the last great Far Cry game.