Usually in anRPG, you run away from enemies when they’re too high level for you.
In Kingdom Come: Deliverance 2, I’m running away fromeveryone.
Of course, and I’ll do you one better I’m sprinting away from stray dogs, too.
You take your eye off the ball and Henry gets turned into Skalitzbury steak.
You wouldn’t win all the time.
The biggest RPGs of the 2020s haven’t been “sure things.”
It doesn’t help that the game can be frustratingly opaque.
I looked it up, and found endless people in the Steam forums complaining about the same issue.
Some players were piping in with their solutions or sharing videos that showed YouTubers pulling it off.
But many still said they couldn’t get it to work, even with those tools.
I was in the same boat, and when I finally got it, it was by pure accident.
I still don’t know how I did it or how to repeat it.
Either way, the positive effect is that I’m taking the game’s systems seriously.
I’m looking for any edge I can get.
I’m searching for better weaponry.
Being Henry kinda feels like being a hypochondriac.
I’m always worried that some mechanic I don’t know about yet is waiting to bite me.
I didn’t eat enough, and now my vision is blurring.
Guess I should eat everything in my inventory!
Do you have any idea how far I am from the nearest Alchemist Bench?
Swordplay’s difficulty drives home how inhospitable this world is.
But the Kingdom Come: Deliverance games are reinventing something just as basic.
What would be thoughtless is now something I have to think about all the time.
Is this what it was like to live in Medieval Bohemia?
Was everyone scared all the time?
If so, hats off: immersion achieved.
Seasoned players go into most games knowing what to expect.
That isn’t the case here.