It is overwhelming at first, and stays that way for a long time.
I bounced off of Kaiserpunk more than once during this review.
Its gritty art direction and howlingly repetitive music dont make for the most comfortable experience.
Theres a touch of nostalgia here for me that Im desperate to tap into.
This will appeal to some and be a turn-off for others.
Kaiserpunks art direction is a tricky one to judge.
But at other times its really quite ugly; grey and morose.
The world map is a grey blob with poor textures and cheap-looking fonts.
Both are hidden in separate menus that you access from another menu, for some reason.
The whole UI could probably do with a rework.
It was time to properly test out the war mechanics.
Even the advanced mechanics, like trade, diplomacy, or your nations ideology, all feel arbitrary.
Press buttons and things will happen.
I didnt feel the impact of my choices at any point during my multiple playthroughs.
This lack of meaningful choices makes the whole experience feel spread very wide, but very thin.
Kaiserpunk is awesomely ambitious, and I respect the game a lot for what its attempting to do.
Fans of both the series it draws from will find aspects of Kaiserpunk theyll enjoy.
Theres a lot of potential here, but Kaiserpunks just not quite ready for war.
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