Kaiserpunkis designed to reward smart, efficient city planning.

Either way, try these layouts to get the most out of your industries.

That’s fine, though, becausethere’s always room for renewable energy!

split image showing townscapers, timberborn, and banished

Who needs zoning regulations, anyway?

Again, be sure to build a Fire Station nearby.

This is one district you don’t want going up in flames.

Featured image with Manor Lords, Memoriapolis, and Foundation.

2Feeding The Troops

You’ll probably need several agricultural districts as your town’s population grows.

The troops in the trenches need to eat, too!

Once you start producingCanned Meat, you’ll need to fit Canneries into your assembly line as well.

From left to right: Male Hawke in Dragon Age 2, Lucanis in Dragon Age: The Veilguard, and Solas in Dragon Age: Inquisition

1Garment District

Keeping your people clothed is one of Kaiserpunk’s most Sisyphean tasks.

Luckily,a single Cotton Field can supply multiple Weavers, and a single Weaver can supply multiple Clothiers.

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a warehouse stores extra resources in kaiserpunk.

a forester supplies lumberyards, which in turn supply a paper industry, in kaiserpunk.

coal mines supply a smelter and power plant in kaiserpunk.

a row of windmills at the edge of a farm helps use extra space that would otherwise go to waste in kaiserpunk.

three refineries are supplied directly by an oil pump in kaiserpunk.

farms and forestry buildings are clustered around a town center in kaiserpunk.

a row of clothiers near a weaver and cotton field, streamlining clothing production in kaiserpunk.

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PC-1

Triple-A Games

Kaiserpunk