“Ultimately, we want people to be happy,” Sawyer begins.
“We want them to be happy that they bought the game and played the game.
Just having someone’s money is not good enough, that’s very short-sighted.
We have reputations to maintain, and we want people to think well of us.”
We like to make them pretty big and pretty long even if a lot of the stuff is optional.
The researcher concedes that they never asked the test participants that question.
They restart the game over and over and over, and they just wander.
Not every player is overly concerned about finishing, they can derive enjoyment from playing slices of a game.
We’ve essentially reached the point where making a game bigger is going to result in diminishing returns.
This seems to be the prevailing thought process for many developers.
As for Obsidian, the studio has two big releases in the coming year.
It’s unknown if Sawyer is currently working on any projects at Obsidian.
You must face your destiny and save the land from a formidable foe.
One of the all-time greats, The Elder Scrolls 5: Skyrim redefined the concept of the Western RPG. With countless awards under its belt and releases on almost every platform imaginable, you’ll find yourself engrossed in a colossal open world in your role as the Dragonborn. You must face your destiny and save the land from a formidable foe.
One of the all-time greats, The Elder Scrolls 5: Skyrim redefined the concept of the Western RPG. With countless awards under its belt and releases on almost every platform imaginable, you’ll find yourself engrossed in a colossal open world in your role as the Dragonborn. You must face your destiny and save the land from a formidable foe.