Four years later, former PlayStation executive Shuhei Yoshida has finally shed light on why.
The remnants of Japan Studio became Team Asobi, who just released the GOTY-winningAstro Bot.
Japan Studio also co-developedBloodborne, Ico, and several other iconic games.
Yoshida explains that these ideas were rejected because they “looked like something the company wouldn’t support”.
They were simply too small: PlayStation wanted big, flashy, triple-A blockbusters.
However, that attitude seems to be changing with the longer development cycles leaving bigger gaps between games.
It stated that one triple-A game alone could fund three mid-sized games.
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