The current era of gaming has a weird relationship with loot.

It feels like it creeps into every game at some point or another.

I find this jot down of incremental progression to be extremely boring and disruptive to the flow of gameplay.

Assassin’s Creed Shadows Naoe and Yasuke Overlooking A Valley

Finding loot that increases damage to solo attackers by one percent does not feel exciting.

I cannot quantify how little of a damage boost is given when the multiplier is a single percentage.

I open it and groan when I discover its a new hood for Naoe.

Assassin’s Creed Shadows image showing Naoe sneaking around.

Whats The Point Of Legendary Gear If Weve All Got It?

I understand the typical colors associated with loot.

Why have loot at all in a game if theres nothing to it?

Oblivion Remastered screenshot of Skingrad guard stood against a stone wall.

Maybe thats the key to making the Assassins Creed franchise 1.2 percent more enjoyable.

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A legendary chest sits in an empty room in Assassin’s Creed Shadows.

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