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So you kids like that hot gameSchedule 1, do you?
You enjoy dealing illicit drugs while increasing your business production?
You have a good time mixing your little blends and making a lot of money off desperate people?
Thats a nice cozy business simulator mixed with hard crime comedy youve got there.
And its all onSteam?
Sounds pretty, pretty nice.
Sure, its not nearlythe first or only drug game on Steam.
Im also aware its far from perfect.
Its still in Early Access with a fair number of bugs.
Im right there with you.
Because, honey, theyre playing it as much as anyone else.
And yes, I also know youre going to tell me that graphic calculator games are still a thing.
Nobody should ever have to sit through an entire high school physics class without something better to do.
If theres one thing I stand for, its people being as lazy and unsuccessful as me.
Really, it was mostly Drug War.
I think there might have also been aSimCityclone and a run at approximatingDoom.
But, lets be real, the game we were playing was Drug War.
Did we love it because it was edgy?
We were a public school in Florida.
Im not even sure there was an economics class.
And you really only had one place to do it: physics class.
You actually had a few places to do it.
Again, I know people still do this.
Having a little, crappy, almost impossible-to-read pixelated text listing sales prices going up and down?
Or, really, Purgatory.
We were still in a high school classroom.
But when everything else is Hell, Purgatory starts looking pretty, pretty good!
We all begged anyone with a compatible cable to get us those games.
That was our Schedule 1. Who knows what hero made Drug War originally?
I mean, somebody probably does, but Im not intellectually curious enough to find out.
Word of mouth marketing has made Schedule 1 an unbelievable hit.
To be clear, Im not criticizing Schedule 1 for existing.
The people love a comfortable, comical game in which bonkers things happen.
Especially one that keeps you coming back as you begin to grow your business and increase productivity.
Nor am I saying that Drug War was a better game or that I lived in a better time.
It wasnt and I didnt.
We wouldve lost our minds if we couldve played Schedule 1 co-op in the computer lab.
Thats not a wild dream, either.
Our programming teacher didnt give a crap so we spent years playingQuake 3,Unreal Tournament, and MUGEN.
None of those teach business or why cocaine has good margins with a lot of risk.
And sometimes MUGEN didnt even work right!
If anything, Im jealous of the world today with its Schedule 1s.
Did it teach me about automation?
This was likely because it was a free game made by a random bored person, but still.
But we loved it.
Didnt learn a goddamn thing about velocity, though.
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