Not enough people have played Thronebreaker: The Witcher Tales.
But I get why people might have let it pass them by.
It’s not a big, sprawling open-world adventure where you run around a stunning fantasy world slaying monsters.
Instead, it’s essentially a single-player campaign for the digital card game Gwent.
When I played The Witcher 3, I didn’t give a shit about Gwent.
The only time I played it was when the game forced me to as part of a quest.
I know people wholovedit, but I took every opportunity to ignore it.
So when I first heard about Thronebreaker, I can’t say I paid much attention to it.
I figured it would be a bunch of boring Gwent card battles strung together with cutscenes.
But I was wrong.
Maybe more wrong than I’ve ever been.
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She has a home, a family, and a responsibility to protect her subjects.
Thronebreaker is split into two distinct halves.
There’s more to it, but those are the basics.
The beauty of Thronebreaker is that you don’t have to be good at Gwent to enjoy it.
You don’t even have tolikeGwent.
It’s wonderfully approachable.
The developer also has fun playing with the Gwent format, including ‘battles’ that represent other activities.
But it’s the narrative side of Thronebreaker I really love.
You’re constantly teetering along a precarious moral tightrope.
In true Witcher style, there’s no binary good and evil in Thronebreaker.
The fun, lively animations on the premium cards are sublime too.
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