The problem is, there werent enough players.
What Went Wrong For Prince Of Persia: The Lost Crown?
Estimates in February suggested thataround 300,000 players bought The Lost Crownin its first month.
While that seems like a big number, itsvery low by Ubisofts standards.
But that doesnt make it fair.
If a game of that size flops, it can break an entire studio.
For a smaller game, though, it should be less of an issue.
Especially when that game is a banger.
We dont know what The Lost Crowns budget was, nor do we know how much money it made.
Its all relative, but corporations expect games to earn millions in seconds.
Theres no room for modest success in modern games.
History Is Doomed To Repeat Itself
Weve seen this happen time and time again.
Not every small team will have a massive corporation to bail it out.
And what happens if 2 Hi-Fi 2 Rush bombs?
Its developers are still beholden to an enormous company that expects enormous profits from every title.
via Ubisoft
Gone are the days when studios could pepper their schedules with neat double-A titles in between the big releases.
Does it matter if those big releases are generic and receive middling review scores?
Not really, because people will pre-order the collectors edition before they know if its good or not.
via Ubisoft
This isnt sustainable, especially for a company with the pedigree of Ubisoft.
Prince of Persia: The Lost Crown deserved better than this.
The games industry deserves better than this.
The remake is on track to release in a few years.