Lost Records: Bloom & Rageis a great game.

And also only half of the story.

Im used to approaching these games like a TV show.

Swann looks at her pink phone and notebook in Lost Records: Bloom & Rage.

You cant assume that a quality bar will stay consistent across a season.

An episodic story has peaks and valleys and you wont respond to every chapter in the exact same way.

Highs and lows are just part of a satisfying journey.

Collage image of Swann Holloway from Lost Records: Bloom & Rage.

Lost Records understands the highs and lows of calling your friend’s home phone.

But Lost Records has challenged my conception of episodic series.

The first episode was significantly longer than your typical Dont Nod/Telltale episode, clocking in at around seven hours.

Close Up of Sciel from Clair Obscur Expedition 33.

Episodic content (in games, film, and TV) is basically never seven hours long.

The closest analogue to Lost Records' release would be a Netflix show with two seven-episode seasons.

I loved the first episode, and have only grown more fond of it with a little distance.

Kat from Lost Records with a cassette tape that says

Should it only make my GOTY list if Don’t Nod sticks the landing?

Or is the experience that I already had with the game valuable enough on its own to warrant consideration?

I love Swann as a character.

Kat, Swann, Autumn, and Nora Sitting In Circle In Lost Records: Bloom & Rage.

I’m eager to see what, exactly, the central mystery that separated the girls is.

I’m dreading finding out if Kat is alive or dead.

I can’t wait to see how else Don’t Nod plays with structure.

Triple-A Games

It could be the best game Don’t Nod has ever made.

But I thought the same thing heading into The Brutalist’s intermission.

“It was stupid to try…”

Lost Records: Bloom & Rage