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The economy of video games is so weird.
Theres no way to put a dollar value on experiences as varied and personal as video games.
That increased to $60 around 2004, where it stayed for the better part of two decades.
Now prices are going up.
Games cost significantly more to make today than they did twenty years ago.
Thats the price we pay for all those pretty pixels.
People also like to point out how expensive games were during the cartridge era.
I didnt see you complaining whenSuper Mario 64was $125 (adjusted for inflation) in 1996!
they say, all smugly like.
We have to remember the market is very different today than it was back then.
There aresomany more games - and studios making games - today than there were in the 90s.
A game like Super Mario 64 had a 26 percent attachment rate on the N64.
Back then the only popular free-to-play games were online window-based flash games, mobile slop, and Runescape.
We didnt have console-quality free mobile games likeGenshin ImpactandWild Rift.
We didnt haveGame Pass, Netflix Games, or the Epic Game Store throwing us freebies every week.
Some games will be too big to fail, and Mario Kart World is one of them.
Those under-the-radar gems that didnt deserve to fail like Marvels Midnight Suns, Ghostwire: Tokyo, and Prey.