2020 was a time.

An iconic time for gaming, if nothing else.

And, if my 250 hours inAmong Ussay anything, its that I was deeply committed to the bit.

characters making drugs in schedule 1.

Theres something both hilarious and haunting about how Among Us became the cultural glue of an era.

Back then, I wasnt a games journalist.

Just a fresh journalism grad, wandering the world with a degree and zero plans.

Viral games header schedule 1 fall guys and phasmophobia.

I played Among Us not to critique it, but to exist in it.

To be part of something when everything outside felt like it was falling apart.

There were no hot takes, no deep-dive mechanical analyses.

An angry looking High Elf in Oblivion

It was to chase a feeling.

Everything feels familiar, but just different enough to be unsettling.

The Mushroom Map is also a trip (literally and figuratively).

A guy with a funny meme face reacting an Among Us emergency meeting.

I respect the evolution, but I have to admit, I miss the simplicity.

There was something pure about throwing accusations based on nothing but a gut feeling.

But its still fun.

Image of the crewmates in space from Among Us.

Theres still deception, frantic accusations, and comedic betrayals.

And while I may not have needed Among Us this time around, I wanted it.

Thats the thing about nostalgia.

Image of Among Us Players Gathering in Cockpit.

Its rarely about the thing itself, but the time and place it represents.

Among Us in 2020 was a lifeline.

Among Us in 2025 is a memory made playable.

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