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Fragpunksmonetisation is absolutely wild.
There are so many different currencies, both premium and free-to-play, in the game.
Making a design decision based on money is creatively bereft.
However, the important stuff, like Lancers, are locked behind hefty paywalls.
Things get more egregious when we take a look at the monthly membership.
That comes with some extra fancy skins.
The Lancers you unlock via the subscription will also disappear once your membership expires.
There are also gacha mechanics.
Im not kidding: it costs around $300 to get your hands on a special knife.
Dont worry, I didnt get to keep it.
The fun doesnt stop there.
Theres even one event, the Construction Event Rebate, that rewards you and your clubmates for spending currency.
If everyone spends lots of money, youll get some extra rewards.
At least you get a bonus for spending money, I guess.
Players will always react negatively to this number of microtransactions in a game.
Steam reviews are already demonstrating that.
Its a shame, because Fragpunk is a well-polished shooter with some fun mechanics.
The game itself is very enjoyable.
All of these menus and currencies detract from the overall experience.
Its a perfectionist’s nightmare trying to remove all the loud NEW!
stickers from the interface.
Ive been playing Fragpunk for a few hours now, and Im still having fun.
Give us all the Lancers, though, NetEase.
Character customisation vouchers have no place in Monster Hunter Wilds.