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Today’s gamers are beholden to their objective markers.
Simply put, RPGs have become very convenient.
Dialogue Cues
TakeAvowed, for example.
Obsidian’s latest romp through Eora has divided opinion.
At this point, I’ve already committed to opposing the Steel Garrote.
Even though your character is Aedyran, Avowed doesn’t give you much reason to be pro-Aedyr.
I was curious if the game would let me find the Steel Garrote without a quest marker.
So, I set off into the Emerald Stair’s wilderness with one thing on my mind: waterfalls.
I have enough rudimentary knowledge of the real world to know that waterfalls occur along streams and rivers.
So naturally, I trekked down a hill and began following the nearest river.
It was a peaceful time, barring a couple of run-ins with roaming packs of xaurips.
To my pleasant surprise, the cave was full of Woedican zealots none too pleased to see me.
It’s a small difference, but a welcome one.
Perhaps even an option to toggle quest markers on and off to account for accessibility.
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