Protagonist Commander Shepard stays back to ensure her crew escapes with their lives.
Shepard isnt so lucky.
Dora Klindzic, a writer and scientist from Croatia, was also inspired by Mass Effect.
Like many, she was introduced to the games during her high school years.
She grew up with them, and they taught her to write stories that grow with the reader.
[This was] my first encounter with themes of AI consciousness and free will.
Particularly the iconic line: Does this unit have a soul?
Turians and Quarians evolved from amino-acids with a right-hand spiral, in comparison to humans with a left-hand spiral.
Denovic was studying art seriously and the scope of the work done in Mass Effect captured her imagination.
But among all the answers I received, the most common thing to crop up was the characters.
But it was the same Shep throughout, right?
And produced emotions and an experience that was meaningfully distinct to stories with direct continuity.
That gap is powerful because of your absence.
Choices in the first game that seemed small or isolated had extremely significant consequences in the third game.
There are whole swaths of people that didn’t experience certain content based on who survived what encounters.
And then yet another scenario where you could kill Wrex in cold blood!
The Shepard some people chose to play would be unrecognisable to my goody two-shoes Commander.
She managed to ground every choice the player could make in a character that felt consistent and true.
She felt like a real character, a real person.
That is so hard to do when the player has that much control over the story.
And Jen is an absolute pro.
I thought about her performance frequently.
It’s absolutely masterful.
I learned a lot from it.
I think thats down to permanence.
That fear of losing them made party members feel more precious, somehow.
You were essentially choosing which friends you wanted to take on challenges with.
Look out across the fandom and there are Jack jobbers, Garrus groupies, and Liara loyals.
There are even people who like space racist Ashley Williams, for some reason.
In many ways, Mass Effect created the template for the modern triple-A title, May says.
It set the benchmark that all big games have to follow.
If we can get even near that, we’ll have done alright.
Next:Remembering The Rebel Inside - An Interview With Courtenay Taylor, The Actor Behind Mass Effect 2s Jack