People questioned why nerfing ‘overpowered’ weapons was necessary in a player-versus-environment (PvE) game.
The player base responded enthusiastically, and Helldivers 2 has had a relatively smooth time ever since.
The live-service title maintains an average of 50,000concurrent playersdaily, an impressive feat a year from launch.
“Balance is a myth.
Fun first, balance later,” Pilestedt said.
“Game designers nowadays are obsessed with balance.
Balance is 5% of the work that you should be doing.
It’s the polishing state of game design.
“Balancing is not game design,” he continued.
“Game design is about experience.
If you balance out all the chaos, you’ve made an uninteresting game.
This is probably the 5% required balance that Pilestedt is speaking about.
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