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There was something aboutGhost of Tsushimasopen world adventure fromSucker Punchthat ticked all of my boxes.
It didnt revolutionise the medium, but it was a lot of fun to play.
WhenAssassins Creed Shadowswas announced, it felt like the game Ubisoft was pitching to the world already existed.
While predictable, it is still a breath of fresh air in the current gaming landscape.
Maybe Im just used to things taking a decade to make nowadays.
Like its predecessor, there is very little in this game that breaks new ground.
Our job is to find them, kill them, and have a lot of fun doing it.
Its as simple as stories come, yet its execution here is immaculate.
But with Atsu, three minutes is all it took for me to jump on board.