Here’s a tier list for all 13 Lancers in Fragpunk.
With so many Shard Cards to choose from, some cards end up being undeniably better than others.
This game is heavily reliant on play style over meta.
A Tier
Most of the picks here are great and ensure aprominent advantageto your team.
B Tier
This is where your average card lives, as most cards in this tier havenice advantages.
C Tier
Cards in this tier are mainlysmaller bonusesthat are nice to have butmay not be worth the cost.
Cards in C+ areslightly underwhelming, and cards in Ccould be avoidedas they don’t offer too much.
D Tier
D tier is home to cards that arenot worth the costandshould be avoidedif possible.
These arethe best cardsin the game.
Most of them are of the highest rarity, though some are fairly common.
Dullahans
Allied heads become invulnerable flames.
Extra Site
Three Shards
Medium
Add an extra Target Site.
Freestyle Placement
Attackers can plant the Converter anywhere, but the converting time +40s.
Life Saver
Four Shards
[Deathrattle]: Teammates can be revived once.
Long Dash
Custom
Low
[N Points]: Charged melee attack dash distance +Nx50%.
Medical Error
No Healing for enemies.
Prosthetic Enhancements
Limbs are bulletproof.
Quick Charge
Two Shards
Melee attack charge time -50%.
Quick Defuse
[Converter]: Defusing time -50%.
Rift Expansion
Enlarge the Target Site.
Site Deletion
Remove one Target Site randomly.
Big Heads
Enemy heads are bigger!
Bio-Warrior
[Deathrattle]: Respawn as zombies once.
Bullet Trade
[Projectile]: Skills can be replenished with primary weapon ammo.
Cure Shot
[Bullet]: Shoot teammates to heal them.
Death’s Embrace
A Reaper appears behind injured enemies, slashing anyone in range.
Dimensional Travel
All players can travel between two worlds.
Players in each world are invisible to each other.
Explosive Shot
[Bullet]: Explode on impact.
Full Fire Power
Load all ammo into 1 mag.
Full Moon
Werewolf power: Injured enemies leave temporary tracks.
Evolve: Once your team deals 200 damage, further attacks will deal damage over time to the enemies.
Homing Projectiles
[Projectiles] Track enemies.
Itchy Triggers
Every 5s, a random enemy is forced to use their trigger key/button.
Leader of the Dead
Spend your own HP to generate a bio-warrior.
Offense Defense
Swap Defenders and Attackers.
Piercing Bullet
[Bullet]s can go through walls once.
Pull The Plug
Disable all Shard Cards this round.
Reaper’s Scythe
Shards
Generate Reaper’s Scythe in your spawn site.
Regenerative Therapy
[Disengage]: Regain HP slowly.
Ricochet
[Bullet]: Ricochet up to 3 times.
Stand Up Straight
Enemies can’t crouch or slide.
Throw To Plant
[Converter]: Plants itself when thrown into the Target Site.
Tick Tock
After 1 minute, disable all target sites.
Converters can no longer be planted.
Vampire Night
Vampire power: Increase your max HP and gain lifesteal.
Evolve: once your team deals 200 damage, unlock slow HP regeneration.
Weapon Morph
A dropped weapon becomes a turret.
Cards in this tier are still amazing picks inalmost any situation.
Standouts here are:
Dr. Converter
[Converter]: Heal nearby teammates when carrying the Converter.
Eagle Eyes
Expose all enemies in line of sight.
Fragile Converter
The [Converter] has 1500 HP, but it’s destructible.
Game For Thief
Steal an enemy-activated Shard Card this round.
There is a chance of failure.
Infernal Hounds
A fiery hound follows you, attacking nearby enemies.
Inherit The Wind
[Deathrattle]: Ally skill uses +1.
Mission Bound
You cannot die while planting the [Converter].
Plenty Of Ammo
[N Points]: Mag size and ammo +Nx25%.
Quick Reload
Reloading time is greatly reduced.
Relocation
Defenders can relocate Target Sites until the Converter is planted.
Return To Sender
When damaged for the first time, enemies are teleported to their spawn point.
Security Check
Doors expose nearby enemies and emit alarm sounds.
Weapon Enhancement
Enhance a random weapon of each key in.
Once the requirements are met, though, these cards are a treat to have.
They requirevery little workto use, or offer an advantage to most Lancers.
Bigger And Badder
[Projectiles]: Gradually increase in size and damage during trajectory.
Efficient Conversion
[Converter]: Once planted, time to Converter completion -20s.
Eye Of The Reaper
[Converter]: Expose nearby enemies after planting.
Freeze Bullet
[Bullet]: Enemy movement speed -55% on hit.
Headache Vision
Getting a headshot exposes all your enemies.
Informant
[Kill]: Ping remaining enemies.
Iron Head
Headshots don’t cause you bonus damage.
King Of Eggs
Remain crouched for 10s to lay an egg that can be eaten to regain HP.
Mass Cheetah
Movement speed +15%.
Psychic Defusing
The [Converter] automatically starts defusing when Defenders are nearby.
Superfly
Gain double jump.
Take Your Time
[N Points] [Converter]: Converting time +Nx10s.
Turtleback
Equip a turtle on your back to block bullets from behind.
Two-Way Portals
Map portals work in both directions.
Weapon Or Life
Sacrifice your primary weapon to survive fatal damage one.
Extra Converter
[Converter]: Add N Converter(s) for Attackers.
Invest In The Future
Double Shard Point gains this round.
Standouts are:
Alert
[Disengaged]: Sense nearby enemies.
Cloaking Plant
Spawn Stealth Grass on defensive routes.
Chain Reaction
[Bullet]: Generate chain lightning.
Close Havoc
[N Points] [Bullet]: Damage +Nx10% at close range.
Dragon’s Breath
Shotgun: Deal extra fire damage.
Emergency Evacuation
When under attack, movement speed +20%
Endless Battle
Match time +30s.
Equipment Supply
All weapons gain one more use.
Holistic Deadicine
[N Points] [Kill]: Regain Nx10% HP.
IP Theft
Destroying an enemy trap generates an identical allied trap.
Large Bounty
[Treasures]: Drop double rewards.
Melon Rinds
Get a throwable melon rind that can make enemies slip.
Mini Mags
[N Points]: Enemy mag size and ammo -Nx5%.
Misty (A, B) Site
(Site) becomes misty.
Morale Booster
[Converter]: After planting, replenish all alies' HP and skill uses to max.
Muscle Weakness
Enemy [projectiles] fall faster.
Roger, Roger
Deploy 2 combat bots on your team.
Sprint Fire
Hipfire doesn’t interrupt sprinting.
Super Jump
Your jumps become SUPER!
Sustained Crab Walk
When taking continuous damage, the enemy is forced to crouch.
Swift Resolution
Match time -30s.
Time To Snipe
[N Points] [Bullet]: Damage +Nx10% at long range.
Time-Saving Skill
Using skills reduces round time by 1s per usage.
Vampire Bullet
[N Points] [Bullet]: Lifesteal +Nx5%.
Standout picks include:
Lucky Bullets
Dire an extra bullet in a random direction with every shot.
Small Heads
Allied heads are smaller!
Squat Master
Every time you crouch, increase your max HP.
Stealth Novice
Enemies expose themselves when they enter or exit insisibility by skills.
Swift Support
Teleport to a teammate’s side.
Weak Jumps
[N Points]: Enemy jump height -Nx10%.
In this tier, we have cards that givenice bonuseswithout being too strong.
The price of these cards ismostly justifiable, and the advantages they offer are good to have.
Still, these are perfectly appropriate Cards to pick.
Dibs
[Treasures]: Only destructible by your team.
Hard Rain
Heavy rainy day.
[Disengage]: Gain a water shield when staying in a rainy area.
Heavy Armor
A random ally gains a huge HP buff, but their damage is greatly reduced.
Rapid Marksman Rifle
Marksman Weapon: Reduce recoil and remove fire rate limit.
Sustained Exposure
Enemies are exposed when sustaining ongoing damage.
B Cards
This tier is foraverage Cards, in the figurative sense.
Bigger Bombs
Explosion ranges +50%.
Blast Suits
[N Points]: Damage taken from enemy explosions -Nx20%.
Bullet Upgrade
Improve pistols that launch projectiles.
Deadly Rewind
Your last few bullets zip back into your gun when you reload.
Free For All
All weapons for free once.
Frozen Wasteland
Snowy landscape that allows sliding.
Health Club
Max HP +25.
Lingering Smoke
Smoke duration +100%.
Nerfed (A, B) Site
Reduce cover around (Site).
Origin Detection
Expose the gadget owner for 2s when the gadget is destroyed.
Prosthetic Eye
Throw one of your eyes as your camera, but lose part of your vision.
Scan Reductions
Range of enemy scanning skills - 50%.
Short Exposure
Effects that expose you do not last as long.
Stealthy Start
For 30s after combat begins, you cannot be exposed.
Toxic Traps
Each ally can place one toxic trap.
Weapon Ban
Ban a random enemy primary weapon of each throw in.
B- Cards
Slightly disappointing cardslive here, as the buffs they providemay go unusedin many matches.
Black Hole Traps
Traps generate black holes when triggered.
Clone Tech
Teammates can choose the same Lancer.
Feinting Flash
Dropping your primary weapon generates a flashbang.
[Bullet]: Enemies can’t see damage indicators.
Maximum Overhealth
[Healing]: Heal up to extra 25 Max HP.
Whetstone
Melee hits to anyone, including allies, regain HP.
This tier is for cards that could offersome advantagesbut are generally justnot something we can recommend.
With so few cards to pick from, we don’t have standouts for these.
Backup Weapon
you’re able to equip another primary weapon to your secondary weapon slot.
Close Quarters Combat
Both teams can only use melee weapons.
Skill Vampire
[Skill]: Lifesteal +100%.
Bad Knees
Enemies take fall damage.
Otherwise, we don’t recommend these, butthey aren’t terrible picks.
Standouts include:
Acrophobia
When the enemy is midair, their [Bullet] damage -50% for 2s.
Band-Aid Solution
[Injured]: Regain a small amount of HP.
Clear Path
No doors in the level.
Drought
Drains on the map are dry.
Explosion Specialist
[N Points]: Explosive damage +Nx20%.
Flashy Projectiles
[Projectiles]: Release a flash on first collision.
HUD Remix
Tear off your health bar, swapping health with your target Lancer.
Long-Term Investment
For every 7s you’re alive, Shard Points +0.1.
Painful Motivation
[Bullets] can damage allies, but increase their movement speed and fire rate.
Parting Flash
[Deathrattle]: Release flashbang.
Portal Malfunction
Disable portals on the map.
Safety Glasses
Reduce the blinding effects of enemy actions
Shotgun Charge
Shotguns: Charge shells when ADS.
Smoke Shields
Increase your max HP by staying in smoke.
Spreading Smoke
Smoke size +50%.
Squat Defence
Crouch to reduce 10% recoil and gain 20% damage reduction.
Toy Traps
Enemy trap damage -50%.
This tier has the fewest cards out of all the tiers.
Birdman
[ADS]: Fall slower when in mid air.
Broken Bridge
suspend the bridge on the map.
Hidden Cameras
[Treasure]: Transform into video cameras you’re free to look through.
Hold The Pass
Regain HP rapidly when standing on the bridge.
Killstreak Bonus
[Kill]: Damage +10% with each kill.
Let Them Hear You
The Louder, the Faster!
Mini Traps
Enemy trap range -30%.
Oh, Compassion
Players with KD
Peace Treaty
Dropping your primary weapon grants 70% damage reduction.
Portable Detector
Detect enemy gadgets nearby.
Here’s each weapon ranked in Fragpunk, from S-tier to B-tier.