It’s a brand-new arc with plenty of new faces in Final Fantasy 14’s Dawntrail expansion.
To clarify, we’re talking about jobs for single characters to master, not party composition.
Remember, our word is hardly law - experiment to your heart’s content, too!
Each 2D entry is good or bad in its own way.
Pairing this with Dualcast will turn a mage into a one-man wrecking machine with a diverse arsenal.
This is where the combination of a Monk, Knight, and Ninja comes into the picture.
The Monk gives massive physical bonuses for more hard-hitting attacks with each level.
However, it’s the combination of this ability with other skills that makes it so potent.
With such iconic characters, it’s hard to choose between them.
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This is where the Control ability comes into the picture.
Mages in particular often have trouble with this during their turns.
You may find that healing is unnecessary, but a good offensive spell would be handy.
Often, it’s the inverse.
Here, you’re covered either way.
Giving this ability to a mage lets them enjoy the best of both physical and magical attacks.
At a glance, this job seems useless.
Party members learn absolutely nothing from it, and it doesn’t provide any bonuses in stat increase either.
A few things to keep in mind before starting your Dawntrail journey!