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The Underkeep is a level 100 Dungeon introduced in Patch 7.2 ofFinal Fantasy 14.
This is thesixth questadded with Patch 7.2.
Anitem level of 705is required to participate in this Dungeon.
Gargant
The first boss of the Underkeep is Gargant.
Keep these in mind, as the boss will make use of them later in the fight.
Attack Name
jot down
Details
Chilling Chirp
Roomwide AoE
Deals damage to the entire party.
Recover with AoE healing.
Then, it willjump through one of the sandfalls, dealing damage in aline AoEacross the arena.
Watch where the boss moves to predict where it will appear from.
Earth Spikes
Circle AoE
Deals damage inlarge circle AoEs.
This attack will occurjust after Chilling Chirp, andalongside Almighty Racket.
Another set of circle AoEs will appear after the first, so be ready to dodge both sets.
Sedimentary Debris
AoE Marker
Targets all party members with anAoE Marker.
Spread out to avoid overlapping these.
Earthsong
Circle AoEs
Summonstwo sets of Sand Spheresthat will momentarily explode in a small circular AoE.
Move to a safe spot to avoid the first set, then move again to avoid the next ones.
The first time this attack is used, it will bepaired with Aerial Ambush.
Trap Jaws
Tankbuster
Dealshigh damage to the Tank.
Use defensive cooldowns to mitigate this damage.
The boss will repeat these attacks until it is defeated.
Soldier S0
The second boss of this Dungeon is Soldier S0.
Here are each of its attacks and mechanics.
Field of Scorn
Deals damage to the entire party.
Thunderous Slash
Deals high damage to the Tank.
Sector Bisector
Half-circle AoE
Soldier S0 will create several afterimages that are connected with a line.
Each afterimage has ablue half-circleunderneath them, indicating the direction of an attack.
However,only the final afterimage in the chain will perform the attack.
Look to where the last one is, thenmove to the opposite side of its half-circleto avoid the AoE.
The boss will useStatic Forceat the same time.
Spread out to avoid overlapping these, butstay within the safe quadrant from Ordered Fire.
Electric Excess
AoE Markers
Targets each player with a circular AoE Marker.Spread outto avoid overlapping them.
Sector Bisector may look overwhelming at first, but it’s very easy to dodge.
Valia Pira
The final boss of The Underkeep is the Indefatigable Defense: Valia Pira.
Here are each of this boss’s attacks and mechanics.
Entropic Sphere
Deals moderate damage to the party.
Use AoE heals to recover.
Then, apurple orb of cubeswill float down each path.
When one reaches the pink orb, it will cause anexplosion in a cross AoE.
Watch the path of the orbs and move out of the way as necessary.
On subsequent uses of this attack,two or more pink orbsmay appear on a single path.
The boss will then useBloodmarchto move one of these to the other path.
Turret Fire
Two of the four turrets will activate and fireline AoEs across the arena.
Movebetween the two active turretsto avoid taking damage.
After a second,all of these AoEs will grow in size slightly.
At the same time, each party member will betargeted with a circular AoE.
Move behind the boss, thenspread out to avoid overlapping these Markers.
Deterrent Pulse
Line Stack Marker
During aCoordinated March, one player will be targeted with aLine Stack Marker.
Valia Pira will repeat these attacks until it is defeated.
Later in the fight, the boss willcombine Coordinate Mach, Turret Fire, and Neutralize Front Lines.
This combo can definitely be overwhelming, so be sure to take each attack in order.
Once Valia Pira is down, The Underkeep will be complete.
Patch 7.2 brings three new emotes to FF14.
Learn how to unlock them by using this guide.