Casting a barrier or a healing at the wrong moment might make your team lose the game.

This is a job to be played from afar, studying the best moment to engage.

The best of both worlds.

White Mage casting Afflatus Misery in Final Fantasy 14.

Action

Recast Time

Attack punch in

Information

Glare III

2.40S

Spell

Long Range attack witha potency of 6,000.

Afflatus Misery

16S

An instant cast attack witha potency of 12,000which hits enemies near the target.

Cure II

12S

Heals a targetwith a potency of 12,000, and it has two charges.

A Bard in a Pvp Match in Final Fantasy 14.

Aquaveil

20S

This ability gives you or an allya barrier capable of absorbing up to 8,000potency of damage.

The barrier stays up for only 10 seconds.

Glare IV

This abilityrequires Sacred Sight stacks.

White Mage posing while waiting for a match of PvP to start in Final Fantasy 14

It hits a target and enemies around them with a potency of 8,000.

However, when you do have them, this spell becomes a top priority.

In addition to the defensive aspect of the Seraph Strike, you also have Aquaveil to use.

White Mage with Temperance up after having used their PvP Limite Break in Final Fantasy 14.

The former isgreat for protecting a DPS who is about to go for the backlineof the other team.

When this skill is up, White Mage becomes a real threat to their enemies.

Afflatus Purgation may be used offensively or defensively, which makes it an exceptionally useful skill.

White Mage casting Afflatus Purgation the job’s PvP Limit Break in Final Fantasy 14.

On the other hand, be aware of how vulnerable you become when your Limit Break is on cooldown.

Afflatus Purgation

10S

This skill has a potency of 20,000 and hits all the enemies in a straight line.

Before casting it, be sure to find a safe spot sinceyou get locked in animation.

Featured Image for Final Fantasy 14: Guide To Playing Ninja In PvP.

Common Actions Breakdown

Sprint

1.50S

By using this skill, your movementspeed is boosted by 50%.

The effect ends by using the skill again or another action.

Different from all the other Common Actions, each cast of Recuperate costs 2500 MP.

White Mage using the PvP action Guard in Final Fantasy 14.

Standard-Issue Elixir

5S

When you use the Elixir, bothyour HP and MP are restored to maximum.

Unlike Recuperate, the Standard-Issue Elixir is not an instant cast ability, having a cast time of 4.50S.

There are, however, some good practices that you should follow.

White Mage positioned close to the objective and behind their group in a Frontline match in Final Fantasy 14.

Otherwise, they can survive and go back to a safe spot.

If not,Afflatus Misery comes in as the finisher.

Keep in mind that you should retreat as soon as you finish the combo.

Three characters with different hairstyles in Final Fantasy 14.

Here’s a second combo it’s possible for you to perform when playing White Mage.

We suggest finishing the combo using Miracle of Nature mostly to secure kills.

The first rule is to alwaysstay behind the melee and tankers in your party.

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Glare III has a solid range, giving you the chance to cast from a safe distance.

Positioning might be tricky when it comes to tight spaces, like corridors or entrances.

It is worth holding a little bit if you see a group of enemies approaching.

Final Fantasy 14

All it takes is one Afflatus Purgation to stop a couple of enemies from engaging your backline.

At the top of your support skills, you find Seraph Strike.

In FF14, unique hairstyles can be unlocked through gameplay.

We look at all the hairstyle options and how to unlock each one for your characters.