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Final Fantasy 14s PvP overhaul made some jobs completely different from their PvE counterparts.
Overview
The warrior shines when it perfectly balancesrushing down vulnerable targetsandcontributing to team fights.
As a Tank, youre a team player who canboost your teams damage while lowering your enemies.
Job Action Breakdown
Your toolkit in PvP is very straightforward.
The Warriors Storms Path combo, like many PvP combos, is rolled into one button.
This combo should be cycled through as much as possiblein drag-out fights.
Otherwise,Bloodwhetting is the source of your self-healingand should be usedon cooldown.
Part one of the Storms Path combo; turns into Maim when used.
Maim
A melee attack that deals 5,000 in damage.
Part two of the Storms Path combo, turns into Storms Path when used.
Part three of the Storms Path combo; turns into Heavy Swing when used.
Fell Cleave
A melee attack that deals 12,000 potency in damage.
Replaces the Storms Path combo when under Inner Release.
Reduces your HP by 10% when used.
Anyone hit by Orogeny has their damage dealt reduced by 10% for 10s.
Bloodwhetting
Grants three buffs: Bloodwhetting, Stem the Tide, and Nascent Chaos for 10s.
Chaotic Cyclone
A 5-yalm radius Area of Effect attack that hits all enemies for 8,000 potency.
Can only be used when under Nascent Chaos, replacing Bloodwhetting.
Onslaught
10s
A charge with a 20-yalm range.
Damage scales with HP, with a minimum potency of 500 and a maximum potency of 5,000.
Reduces HP by 10% when used.
Anyone hit by Onslaught takes 10% increased damage for 10s.
Primal Rend
15s
Leaps to the target, smashing them and everyone around them for 8,000 potency in damage.
This increases to 16,000 under the effect of Inner Release, a buff granted by the Warriors limit break.
Stuns all enemies damaged for 2s.
It cant be used while bound.
Blota
Hurls a chain at one enemy within 15 yalms and drags them towards you.
Reduces the targets movement speed by 75% with Heavy for 3s.
Here are two basic combos:one for Burst Damage and one for Blota pick-offs.
Occasionally, you might even be able to squeeze in this second Onslaught before using Storms Path.
However,capitalising on a vulnerable enemy still takes priority.
Primal Scream also grants two buffs: Inner Release and Thrill of Battle.
Thrill of Battle
30s
Boosts your maximum and current HP by 20%.
Limit Break Usage and Combo
Primal Scream is your berserker mode.
It will centre on your current target, which is important to keep this mind when aiming.
Common Actions Breakdown
Recuperate
1s
A quick-recast time heal thats off the global cooldown.
Grants a heal of 15,000 potency, and costs 2,500 MP.
Guard
Creates a barrier around you for 30s, reducing taken by 90% from nearly all sources.
Your speed is reduced by 50% for the duration.
Youll often find yourself charging into the fray.
Removing any one of these ailments grants Resilience, which gives further immunity to them for 5s.
This action makes you even harder to stop.
Sprint
1.50s
Boosts your movement speed by 50% until you use any other action.
In this case,the Inner Beast is tunnel vision.
You are fantastic atsticking to one opponentand making their life miserable, but this isnt always worth it.
However:while youre tough to kill, you arent invulnerable.
Crystalline Conflict Strategy
In Crystalline Conflict, the Crystal is your friend.
You are far tougher than your allies, soparking yourself on the Crystalis almost always the play.
However, as previously mentioned,hammering down priority targets is also valuable.
Your toolkit helps you stun and slow enemies, including those chasing your team.
In particular,keep an eye out for groups of clumped-up enemies.
After all, even the hardest stone cracks under enough force.
NEXT:Final Fantasy 14: Complete Guide