Action
Recast Time
Information
Raiden Thrust
2.4s
Attack with a potency of 3,000.
Fang And Claw
Attack with a potency of 4,000.
Wheeling Thrust
Attacks with a potency of 5,000.
Chaotic Spring
15s
Attack with a potency of 8,000.
Absorbs 150% of your damage dealt as HP.
High Jump
10s
Grants the effect of Heavensent for 10s and changes Wheeling Thrust Combo to Heavens' Thrust.
Elusive Jump
Performs a jump that places you 15 yalms backward.
Grants the effect of Firstminds' Focus for 10s and changes Elusive Jump to Wyrmwind Thrust.
Horrid Roar
25s
An AoE attack with a potency of 4,000.
Heaven’s Thrust
Only while under the effect of Heavensent
Attack with a potency of 12,000.
If the opponent has 50 percent health or less, Nastrond’s potency doubles (8,000).
This attack willtypically be performed toward the end of your combo.
The window is still tight but not too demanding.
You willleap high into the air when performing Sky High,preventing the opponent from targetting you.
These actions allow you to keep afloat and patch yourself up after a hectic scuffle.
Standard-issue Elixir
The Standard-issue Elixir restores your HP and MP to their maximum values.
We recommend using this only when you know you’re safe and behind cover.
So long as you have the MP.
Purify
In most cases, Purify will be the action you use to escape a fatal situation.
Resilience will nullify the effects of every ailment Purify cleanses.
Guard lasts for five seconds and reduces your movement speed by 50 percent.
Sprint
Your movement speed increases for a limited time.
Especially in Crystalline Conflict.
Use this to your advantage, and never ever go anywhere off the beaten path.
It checks every box needed for the Dragoon to emerge on top.
Frontlines is about capturing zones and defending points but kills also contribute to your overall score.
NEXT:Final Fantasy 14: Complete Guide