Many of its offensive options dealAoE damage while adding a degree of survivability.

It is best used in between casts of the other, more powerful Job Actions.

One of Dark Knights most important AoE abilities isSalted Earth.

A pair of images depicting a Final Fantasy 14 Dark Knight

Like its PvE incarnation, it creates a circular area that damages enemies over time.

In PvP, it also draws in enemies and damages them while healing its caster and mitigating damage taken.

Once cast, it changes toSalt and Darkness, another AoE ability that deals further damage andbinds nearby enemies.

A Dark Knight From FFXIV Casting A Spell

Like in PvE, breaking the barrier grants a charge ofDark Arts.

In this game mode, it gives a free cast ofShadowbringer.

Skill Name

Recast Time

Skill throw in

Description

Hard Slash

2.4s

Weaponskill

3,000 potency attack.

A Final Fantasy 14 Dark Knight Attacking

Syphon Strike

4,000 potency attack.

Souleater

5,000 potency attack.

Restore own HP for 100% of damage dealt.

A Dark Knight From Final Fantasy 14 Casting Eventide, the Limit Break

Quietus

15s

8,000 potency AoE attack.

Shadowbringer

1s

Ability

6,000 potency AoE attack in a straight line.

Costs 20% of Dark Knight’s HP to cast.

A view of one of Final Fantasy 14’s PvP Maps

Grants Blackblood, changing the Souleater Combo to Bloodspiller.

Plunge

Gap closer that deals 2,000 potency damage.

Inflicts Sole Survivor, reducing healing effects on the target by 20% for 15s.

A Dark Knight attacking with her team in Final Fantasy 14

Grants Dark Arts when destroyed, allow you to cast Shadowbringer without consuming HP.

Salted Earth

30s

Creates a patch of salted earth at your feet while pulling enemies in.

Enemies standing in salted earth take 2,000 potency damage over 10s.

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Reduces damage taken by 20% and heals you for 2,000 potency.

Salt and Darkness

10s

Enemies standing in salted earth take 4,000 potency damage.

Enemies are inflicted with bind for 3s.

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Closing the distance withPlunge and following up with the Souleater Combowould conserve Dark Knight’s more powerful skills.

It’s also something that you’ll end up using in between cooldowns.

Use it too many times, however, and Dark Knight will be easily overwhelmed.

This is offset by using the wide array of HP-restoring Job Actions andThe Blackest Night.

It will inflict Sole Survivor, which reduces target HP recovery by 20 percent for 15 seconds.

If they are knocked out within this time, your HP and MP will be restored by 20 percent.

If you are surrounded by the enemy, it would be a good time to castSalted Earth.

The damage reduction and HP restore gives you an advantage in staying in the fight.

Casting Shadowbringer would give you a little more damage,especially if accompanied by Bloodspiller.

As a result, it requires a different rotation that takes advantage of the last part.

Potency increases based on how much HP you have.

Reduces your HP to 1 after casting.

Common Actions

Dark Knight is not excluded from using theCommon Actionsthat all classes have access to.

They are a great way of keeping health topped up and staying alive in the middle of a fight.

Standard-issue Elixir

5s

Restores HP and MP up to maximum.

Recuperate

Restores own HP with a 15,000 potency.

Purify

Removes Status Effects Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.

Movement speed is reduced by 50%.

Sprint

1.5s

Increases movement speed.

Of course, there is a whole team with you.

The Blackest Nightcan also be used on your teammates.

NEXT:Final Fantasy 14: Guide To Playing Gunbreaker in PvP