Quick Links
Any musician worth their salt knows that playing a Bard isnt a solo act.
The Bard provides a strong repertoire of support abilities that work in concert with their team.
While the job does provide consistent damage,its burst damage potential is lackingwhen compared to its DPS counterparts.
Similarly to its PvE counterpart, the Bard provides agood balance of consistent damage and utility.
Otherwise, youre equipped with powerfulutility optionsinThe Wardens Paean, Repelling Shot, and Silent Nocturne.
Youll spend most of the match laying downconsistent damageand buffing your teams output withApex and Blast Arrow.
Maxes out at 6,000 potency at 15 yalms.
Lowers the recast time of Empyreal Arrow by 5s.
Can be cast while moving.
Replaced by Pitch Perfect while Repertoire is active.
Empyreal Arrow
15s/Charge
Instant
Ability
A ranged attack with 4,000 potency per charge spent.
Holds up to three charges.
Silent Nocturne
20s
Deals 2,000 potency of unaspected damage and silences the target for 3s.
Grants Repertoire for 10s, allowing the casting of Pitch Perfect.
Pitch Perfect
A ranged attack with 4,000 potency, which increases based on distance from the target.
Maxes out at 8,000 potency at 15 yalms.
Replaces Powerful Shot when under the effect of Repertoire.
Lowers the recast time of Empyreal Arrow by 5s.
Apex Arrow
Blasts all targets in a 25-yalm long line in front of you for 6,000 potency.
Grants Blast Arrow ready for 20s.
Replaced by Blast Arrow while Blast Arrow ready is active.
Blast Arrow
Blasts all targets in a 25-yalm long line in front of you for 8,000 potency.
Replaces Apex Arrow while Blast Arrow ready is active.
Repelling Shot
15s
Deals 2,000 potency damage to the target, and applies Bind for 3s.
The user leaps backwards for 10 yalms.
The Wardens Paean
30s
Can be used on self or party member.
Grants Repertoire for 10s, allowing the casting of Pitch Perfect.
Keep reading to see a full explanation of theBards burst combo.
This burst combo helps yousecure kills on low-HP targets with your team.
Keep your opponent’s MP in mind too,as a low-MP foe will have limited access toRecuperate.
We proceed to weave Silent Nocturne in, as the silence will lock the enemy down for three seconds.
Can only be used in combat.
*While Final Fantasia technically has aninstant cast,there is a short animation thatlocks you in place.
you could also take arunning jumpbefore using it to gain a little extra movement.
Limit Break Usage
The most important rule of using Final Fantasia is tonot die once its activated.
Frontlinesare far more chaotic,so a misspent Final Fantasia is less impactful in this game mode.
Common Actions Breakdown
Sprint
1.50s
Movement speed increases by 50% until the use of another action.
However, your speed is reduced by 50% for the duration.
Standard-issue Elixir
5s
Restores all HP and MP, with a cast time of 4.5s.
Recuperate
1s
A quick self-heal with a short cooldown.
Heals for 15,000 potency and costs 2,500 MP.
Using this as soon as you take damage or multiple times throughout a fight will increase your survivability.
Cast it often in between your abilities.
Your damage, however,wont be enough to secure kills on its own.
Pay attention to who your team isfocus-firingand join in with your deadly harmony.
Then, when an enemy isbeing focused by your team,unload with your burst combo.
When your Limit Break is ready, use it and stay alive.
Crystal Conflict games are very short, somaking sure your Final Fantasia doesnt go to waste is vital.
Frontline Strategy
Frontlines, due to the sheer numbers involved,are more straightforward.
The Bard benefits fromplaying the objectivewith their team in Frontlines.
Keep an eye on enemy movements, and avoid gettingpinched(caught between two enemy teams).
NEXT:Final Fantasy 14: Complete Guide