Any musician worth their salt knows that playing a Bard isnt a solo act.

The Bard provides a strong repertoire of support abilities that work in concert with their team.

While the job does provide consistent damage,its burst damage potential is lackingwhen compared to its DPS counterparts.

A picture of concept art of the Bard from Final Fantasy 14, split between a lush Gridanian forest and an elaborate stage with a chandelier.

Similarly to its PvE counterpart, the Bard provides agood balance of consistent damage and utility.

Otherwise, youre equipped with powerfulutility optionsinThe Wardens Paean, Repelling Shot, and Silent Nocturne.

Youll spend most of the match laying downconsistent damageand buffing your teams output withApex and Blast Arrow.

An image of a Bard in Final Fantasy 14, playing an electric guitar in front of a vista of a lighthouse overgrown with coral-like red crystal. It is night time.

Maxes out at 6,000 potency at 15 yalms.

Lowers the recast time of Empyreal Arrow by 5s.

Can be cast while moving.

An image of a Bard from Final Fantasy 14 firing a glowing arrow while in mid-air. He is in an aquatic cave system with signs of underwater civilisation.

Replaced by Pitch Perfect while Repertoire is active.

Empyreal Arrow

15s/Charge

Instant

Ability

A ranged attack with 4,000 potency per charge spent.

Holds up to three charges.

A birds-eye view of a diagram showing the optimal range of the Bard’s PvP actions in Final Fantasy 14, with arrows and lines to demonstrate. There is a bard and a striking dummy on a pier, and it is raining.

Silent Nocturne

20s

Deals 2,000 potency of unaspected damage and silences the target for 3s.

Grants Repertoire for 10s, allowing the casting of Pitch Perfect.

Pitch Perfect

A ranged attack with 4,000 potency, which increases based on distance from the target.

An image of a Bard from Final Fantasy 14 firing a powerful arrow at training dummies. The arrow is exploding in white-blue shockwaves.

Maxes out at 8,000 potency at 15 yalms.

Replaces Powerful Shot when under the effect of Repertoire.

Lowers the recast time of Empyreal Arrow by 5s.

An image of a Bard from Final Fantasy 14 executing their limit break, Final Fantasia. He is holding a conductor’s wand and is surrounded by spiral, glowing energy and fluttering sheets of music.

Apex Arrow

Blasts all targets in a 25-yalm long line in front of you for 6,000 potency.

Grants Blast Arrow ready for 20s.

Replaced by Blast Arrow while Blast Arrow ready is active.

An image of a Bard from Final Fantasy 14, holding a bow as he casts purify. He is surrounded by white, cleansing light and is stood on the deck of a ship under a starry night sky.

Blast Arrow

Blasts all targets in a 25-yalm long line in front of you for 8,000 potency.

Replaces Apex Arrow while Blast Arrow ready is active.

Repelling Shot

15s

Deals 2,000 potency damage to the target, and applies Bind for 3s.

A Bard from Final Fantasy 14, dancing a merry jig on a war table with a flute. There is a guard staring at him with quiet contempt.

The user leaps backwards for 10 yalms.

The Wardens Paean

30s

Can be used on self or party member.

Grants Repertoire for 10s, allowing the casting of Pitch Perfect.

A Bard from Final Fantasy 14, taking a moment’s rest in front of a Twin Adder flag in Gridania, a lush forest city. The Twin Adders have many archers among their ranks.

Keep reading to see a full explanation of theBards burst combo.

This burst combo helps yousecure kills on low-HP targets with your team.

Keep your opponent’s MP in mind too,as a low-MP foe will have limited access toRecuperate.

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We proceed to weave Silent Nocturne in, as the silence will lock the enemy down for three seconds.

Can only be used in combat.

*While Final Fantasia technically has aninstant cast,there is a short animation thatlocks you in place.

Final Fantasy 14

you could also take arunning jumpbefore using it to gain a little extra movement.

Limit Break Usage

The most important rule of using Final Fantasia is tonot die once its activated.

Frontlinesare far more chaotic,so a misspent Final Fantasia is less impactful in this game mode.

Common Actions Breakdown

Sprint

1.50s

Movement speed increases by 50% until the use of another action.

However, your speed is reduced by 50% for the duration.

Standard-issue Elixir

5s

Restores all HP and MP, with a cast time of 4.5s.

Recuperate

1s

A quick self-heal with a short cooldown.

Heals for 15,000 potency and costs 2,500 MP.

Using this as soon as you take damage or multiple times throughout a fight will increase your survivability.

Cast it often in between your abilities.

Your damage, however,wont be enough to secure kills on its own.

Pay attention to who your team isfocus-firingand join in with your deadly harmony.

Then, when an enemy isbeing focused by your team,unload with your burst combo.

When your Limit Break is ready, use it and stay alive.

Crystal Conflict games are very short, somaking sure your Final Fantasia doesnt go to waste is vital.

Frontline Strategy

Frontlines, due to the sheer numbers involved,are more straightforward.

The Bard benefits fromplaying the objectivewith their team in Frontlines.

Keep an eye on enemy movements, and avoid gettingpinched(caught between two enemy teams).

NEXT:Final Fantasy 14: Complete Guide