These maps also bring72 playersinto the battlefield, randomly splitting them up into each Grand Company for fierce24v24v24action.

We will cover each map/mode in separate sections below but will now go over each of their rewards/requirements.

Additionally, your EXP and Wolf Mark payout will be higher or lower depending on your team’s performance.

Featured Image for Final Fantasy 14: Frontline PvP Guide

Respawning

Every Frontline map/mode allows you tospawn back in after getting knocked outby an enemy.

The buff goes away after a short time or whenever you travel a certain distance from the landing platform.

But, using a Mount can be detrimental to you if you aren’t careful.

The Wolves' Den Pier in Final Fantasy 14

We highly suggest not riding your Mount when enemies are nearby to avoid a fatal mistake.

Battle High substantially increases the damage dealt to enemies and the healing potency of actions.

Battle High II

40 > 59

20 percent increase in Attack Damage and Healing Potency.

Frontline (Secure) in Final Fantasy 14.

Battle High III

60 > 79

30 percent increase in Attack Damage and Healing Potency.

Battle High IV

80 > 99

40 percent increase in Attack Damage and Healing Potency.

Battle High V

100

50 percent increase in Attack Damage and Healing Potency.

An Interceptor Drone on The Borderland Ruins in Final Fantasy 14

Captured Control Points

Tactical Rating Payout

One Control Point held.

One point every three seconds.

Two Control Points held.

An active Allagan Tomelith on Seal Rock in Final Fantasy 14

Two points every three seconds.

Three Control Points held.

Four points every three seconds.

A claimed Shatter Tomelith on The Fields of Glory in Final Fantasy 14

Four Control Points held.

Eight points every three seconds.

Five Control Points held.

Activated Ovoos in Onsal Hakair PvP in Final Fantasy 14

Sixteen points every three seconds.

Six Control Points held.

Thirty-two points every three seconds.

Live-Service Games

“appear in your chatlog.

Seize centers around randomly appearingAllagan Tomelithsthat teams must fight over toaccrue 800 Points of Datato win the match.

Data Point Payout

Securing S-Tier Allagan Tomelith

Four Data Points every three seconds.

Triple-A Games

(Up to 160 Points)

Securing A-Tier Allagan Tomelith

Three Data Points every three seconds.

(Up to 120 Points)

Securing B-Tier Allagan Tomelith

Two Data Points every three seconds.

Furthermore, thescore limit is doubledfrom 800,making1,600 Data Points the winning number.

Breaking Large Icebound Tomelith

Data Point Payout equals how much damage your Party dealt to the Large Icebound Tomelith.

Breaking Small Icebound Tomelith

Data Point Payout equals how much damage your Party dealt to the Small Icebound Tomelith.

Onsal Hakairis another map/mode similar to what’s found in Seal Rock.

InDanshig Naadam,severalOvooswill appear across the arena, having Parties fight over securing them.

TheseOvoos spawn at random and in no specific order,like the Allagan Tomeliths.

Once the shape is completed, the objective will become available to capture.

The color and shape of the Ovoo will determine how many points it’s worth.

B-Tiered Ovoos will naturally be the least contested, while the S-Tier Ovoos will always be overflowing with players.