Here’s how to beat Sephirot of the Warring Triad in Containment Bay S1T7 in Final Fantasy 14.

Before Zurvan breaks free from imprisonment, you will need to enter Containment Bay Z1T9 and defeat him.

Zurvan Fight Walkthrough

This fight is divided into four different phases.

Zurvan before the fight begins in Containment Bay Z1T9 in Final Fantasy 14.

Below you might find details on each.

Phase 1

The fight will begin in a circular arena with Zurvan in the center.

He will use the following attacks during this phase.

Sephirot spreading his arms in Containment Bay S1T7 in Final Fantasy 14.

Attack Name

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Details

Metal Cutter

Conal AoE

Deals damage to thefront of the boss.

Flare Star

Circle AoE

Deals damage in the indicated AoE circles that are created on random players.

While Zurvan performs these two attacks,quarter sections of the arena will begin to fall away.

The title intro for Containment Bay Z1T9 in Final Fantasy 14.

Move out of the AoE indicators, then prepare forFlaming Halberd, which will be used immediately after.

Flaming Halberd

AoE Marker

Two playerswill be marked withlarge AoE circles.

Everyone shouldspread out to avoid overlapping thesewith each other.

Zurvan from afar in Containment Bay Z1T9 in Final Fantasy 14.

Immediately after these two AoEs resolve, Zurvan will useDemonic Dive.

Wave Cannon

Zurvan will dealhigh damage to his frontand inflictVulnerability Up.

When Zurvan begins charging Wave Cannon,move behind him to avoid it.

the ultima weapon in its trial

Once you see Zurvan begin to cast this attack, run directly behind him to avoid taking damage.

Southern Cross

Targets random players with circle AoEs.

Move out of the AoE telegraphs to avoid taking damage.

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Ciclicle

Ring AoE

Deals damage in alarge ring AoE, with asafe spot in the area directly around Zurvan.

Move close to the boss to avoid this attack.

Tail End

Point blank AoE

Deals damage in alarge area surrounding Zurvan.

Final Fantasy 14

Moveaway from the bossto avoid it.

Eventually, Zurvan will becomeuntargetableand summon a wave of adds, marking the beginning of phase three.

Phase 3

This add phase will have you fightthree waves of enemies.

The main Tank shouldgroup up all the enemieswhile everyone else bursts them down.

You’ll see all of the attacks used in phase two, plus these new ones.

Usedefensive cooldownsto mitigate this damage.

Broken Seal

Special

Zurvan will mark each player with eitherInfinite IceorInfinite Fire.

Then,Fire and Ice meteor markerswill appear around the arena.

Zurvan will repeat these mechanics until he is defeated.

Here’s where to get every Trial Orchestrion Roll in Final Fantasy XIV.