They are staunch defenders of Eorzea, and are always fun to have in any adventuring party.
Completing these will unlock the Bard.
Below is a table showing when and what you get.
Profession Mechanic - Bard Gauges
The Bard’s primary Job mechanic revolves around the Song Gauge.
This gauge will grow increasingly complex as you level up.
You’ll start unlocking these songs at level 30, and have all three by level 52.
Now that you know about the songs, the next thing is learning about the “Repertoire” proc.
Repertoire does different things based upon what song you have active.
Pitch Perfect can only be used in The Wanderer’s Minuet.
Soul Gauge And Coda
The next concept to learn about is theSoul Gauge.
This is the bar below your currently active song (you might see it in the picture above).
You getfiveadded to theSoul Gaugeevery timeRepertoireprocs.
You’ll get access to the Soul Gauge at level 80.
At level 90, you unlock the final piece of the Job mechanic.
You gain one stack of Coda every time you sing one of the three songs available.
There are three types of Coda Army’s Coda,Mage’s Coda, andWanderer’s Coda.
Most Jobs have fairly complicated mechanics, but it’s never just thrown at you all at once.
This allows you to retain the cast and recast reduction bonuses for as long as possible.
These abilities are in the order you acquire them.
Ability
Recast (seconds)
Effect
Raging Strikes
120
Increases damage dealt by 15 percent for 20 seconds.
Bloodletter
15
Attack with a potency of 110.
Has a maximimum of three charges and shares a recast timer with Rain of Death.
Repelling Shot
Jump away from your current target.
Deals 100 potency worth of damage, and grants increased damage for you and nearby teammates.
Has an 80 percent chance to grant Repertoire every three seconds.
Which reduces the recast time of Bloodletter and Rain of Death by 7.5s.
Removes a debuff from yourself or targeted party member, lasts for 30 seconds.
Deals damage with a potency of 100.
Also increases party’s direct hit rate.
Has an 80 percent chance to grant Repertoire every three seconds.
Attack with a potency of 100 to target and all enemies nearby it.
Has three maximum charges and also shares a recast timer with Bloodletter.
20 percent Direct Hit rate buff for you and all nearby teammates, lasts for 15 seconds.
Deals damage with a potency of 100.
Increases you and your teammate’s critical hit rate by two percent.
Has an 80 percent chance to grant Repertoire every three seconds.
Gives you three charges, which you might spend on the Pitch Perfect ability.
Pitch Perfect
1
Delivers an attack to the target.
At three charges this attack has maximum potency (360).
Attack with a potency of 200.
Attack with a potency of 300.
Troubadour
90
Gives a ten percent damage reduction for youself and nearby teammates for 15 seconds.
Nature’s Minne
Grants 20 percent extra healing effectiveness for yourself or a teammate for 15 seconds.
Radiant Finale
110
For 15 seconds you increase the damage output of yourself and all nearby teammates.
As you’re able to see, the Bard has no shortage of OGCD abilities to use.
This is sometimes known asweaving.
They provide a massive bonus to both you and your team’s overall damage.
The Bard is about reacting to proc effects, not memorizing a static rotation.
The best gear for the Bard is usually “aiming” gear.
The two highest priority stats are Weapon Damage and Dexterity.
NEXT:Final Fantasy 14: Complete Guide