By completing this first job quest, youll unlock the job and its job stone.

Astrologian will test the rapid decision-making skills of even the most seasoned MMO healers.

To begin with, an Astrologian has a few basic damage dealing skills.

Final Fantasy 14 Astro Guide Featured

In terms of basic healing spells, Astrologians have a lot to choose from.

Heres the essential differences between the healing spells associated with the global cool-down.

Ability Name

AbilityFunction

Benefic

Restore target’s HP.

Final Fantasy 14 Astrologian Headquarters

Benefic II

Restore target’s HP.

Helios

Restore your own and nearby party members' HP.

Aspected Helios

Restore your own and nearby party members' HP.

Final Fantasy 14 Astrologian Stars

Applies 150 potency regeneration for 15 seconds.

Aspected Benefic

Restore target’s HP.

Applies 250 potency regeneration for 15 seconds.

Final Fantasy 14 Cards

Ability Function

Essential Dignity

Cure target’s HP.

Heal potency increases on lower HP targets.

Celestial Opposition

Cure your own and nearby party members' HP.

Final Fantasy 14 Astrologian Job Quests

Potency of 200 and 100 potency regeneration.

Divination

Increases damage by 6% for yourself and party whilst active.

Exaltation

Reduces target’s damage taken by 10% for 8 seconds.

Final Fantasy 14 Astro Gear

Neutral Sect

Adds barrier that nullifies damage to ‘aspected’ spells.

Horoscope

Restores HP for nearby party members: cast Helios alongside to double the potency.

Collective Unconscious

Creates a shield that applies a regenerative effect for those inside the area of the shield.

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Earthly Star

Target a specific area to receive a radius of healing.

Macrocosmos

Deals AoE damage of 250 potency to the first enemy it hits, decreasing with each enemy.

With this huge toolkit,Astrologian can react to almost any situation.

Triple-A Games

An important tip is tokeep flexible rather than approach the class with a rigid rotation in mind.

Oh, and you also have toplay a card game while youre doing all that.

Cards & Astrodyne

The real draw of Astrologian is the unique card mechanic.

These cards all provide small buffs to damage that can be applied to your party members.

Cards can be drawn as an off-global cooldown ability and played on other party members in the same way.

These are represented bya sun,a moon,anda crescentrespectively.

The possible combinations of the three seals result in three different versions of Astrodyne.

The same throw in of seal in all three slots will give youMP regeneration.

Two seals will give youMP regenerationandhaste.

All three seal types will give youMP regeneration, haste, and a buff to damage and healing.

to increase your chances, you might use the skill redraw to redraw a card once.

In addition to the ordinary cards, you’re free to also drawMinor Arcanacards.

This ability will draw either aLord of CrownsorLady or Crownscard.

Lord of Crowns will do250 potency AoE damage, whilst Lady of Crowns will give a400 potency AoE heal.

These are useful cards to keep in your back pocket for when you need them.

Most of these job quests will be undertaken by talking withJannequinardat theAstrologians GuildinIshgard.

Generally, Healing gear will increase the statsVitality and Mindthe most to increase yourHPandMPrespectively.

When it comes tomelding materiainto your gear,there are a few different approaches with Astrologian.

However, it will generally make more sense to increase yourSpell SpeedandCritical Hit.

it’s possible for you to go for a balance of these two stats or choose one to prioritize.

Examine your gear closely to identify its weaknesses and determine which of these two stats to boost with materia.

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