However, the first beta left some big concerns around two key features: matchmaking and netcode.
These two elements are deal-breakers in fighting games.
Thankfully, Im glad to say that most of these issues were solved during the second beta.
I managed to find matches within seconds.
But does this all mean we can expect a perfect launch?
Im not so sure.
But Im also concerned about other elements we had a chance to test in the beta.
For example, the Training Mode.
or manually record specific inputs for them to perform.
Nowhere to be found.
This is a barebones Training Mode from another time.
Will New Players Feel Welcome?
Im not sure this will be the case with Fatal Fury.
When you enter any tutorial lesson, there are dialogue screens explaining what to do.
If you fail, you should probably wait for the scenario to load again with a blackout transition.
You also cant ask the CPU to perform the task needed and see what you gotta do.
Theres a pop-up showing the buttons, and thats it.
Youre on your own.
This needs to be improved before the full launch.
There are some other aspects I took issue with.
Well see how it turns out when it launches on April 24.
We got to go hands-on with City of the Wolves and we’ve been left howling with excitement.