However, the first beta left some big concerns around two key features: matchmaking and netcode.

These two elements are deal-breakers in fighting games.

Thankfully, Im glad to say that most of these issues were solved during the second beta.

Fatal Fury producer Oda-san in front of city of the wolves backdrop

I managed to find matches within seconds.

But does this all mean we can expect a perfect launch?

Im not so sure.

Fatal Fury City of the Wolves, Terry Punching Rock Thumbnail

But Im also concerned about other elements we had a chance to test in the beta.

For example, the Training Mode.

or manually record specific inputs for them to perform.

A graphic for the Star Wars Grand Collection, showing cover art for the six games that it includes

Nowhere to be found.

This is a barebones Training Mode from another time.

Will New Players Feel Welcome?

A collage showing Terry extending his left hand with a window showing the Smart Style controls in the background.

Im not sure this will be the case with Fatal Fury.

When you enter any tutorial lesson, there are dialogue screens explaining what to do.

If you fail, you should probably wait for the scenario to load again with a blackout transition.

A screenshot of the Casual Match menu and its settings in Fatal Fury: City of the Wolves.

You also cant ask the CPU to perform the task needed and see what you gotta do.

Theres a pop-up showing the buttons, and thats it.

Youre on your own.

A gameplay screenshot showing Mai attacking Terry in Training Mode in Fatal Fury: City of the Wolves.

This needs to be improved before the full launch.

There are some other aspects I took issue with.

Well see how it turns out when it launches on April 24.

A screenshot of the main menu, showing the Settings section in Fatal Fury: City of the Wolves.

We got to go hands-on with City of the Wolves and we’ve been left howling with excitement.

Triple-A Games

Fatal Fury: City of the Wolves