These are Fantasian’s version of skill trees, allowing every character to be customised more freely.
Looking to spend some time in the world of Fantasian?
Better carve some time out in your calendar.
There are some nodes that are locked.
Well here’s how to unlock them all.
What Is The Growth Map?
The Growth Map is a relatively simple concept.It is a skill tree, unique to each character.
It only unlocks in Act 2, and after each characters gains their respective Divine Artifact.
The Growth Map can also becompletely refunded free-of-chargeas many times as you want.
With each level up,characters gain SP used to purchase skills.
This is initially three SP per level, though increases to six SP at later levels.
Keep in mind that these cannot be refunded, and SP Capsules are finite.
Here are all of his skills:
Skill
Effect
Fight DMG Up
Increases damage with Fight.
Counter
Gives a chance to attack an enemy after being hit.
Fight and Steal
A chance to Steal while using Fight.
Jewel Slot +
Adds a second jewel slot.
Solar Flare
Leo’s Tension skill.
Tension Gauge Fill+
Tension gauge fills faster.
Solar Flare and Concentrate
Casts Concentrate after Solar Flare.
Solar Flare and ATK Up
Increases ATK after Solar Flare.
Solar Flare+
Increases the damage of Solar Flare.
Steal (Piercing)
Steal can now pierce enemies.
ATK Down Turns+
Attack Down effects last longer.
DEF Down Turns+
Defence Dwon effects last longer.
Rare Item Steal+
Higher chance of stealing rare items.
HP Attack 1
Gains HP with each hit.
HP Attack 2
Gains more HP with each hit.
Phantom
Increases your evasion.
Phantom Turns+
Increases the turns Evasion is active.
Focus EFF Up
Increases the MP restored by Focus.
Taunt
Causes all enemies to attack Leo.
Revenge
Lets Leo deal more damage to the last enemy that attacked him.
Heavy Counter
Deal more damage with Counter.
Guard
Let’s Leo take a defensive stance to reduce damage.
Safe Taunt
Has Leo auto-use Guard after Taunting.
Def Counter
Lets Counter activate while Guarding.
Taunt Turns+
Increases the turns Taunt is active.
Taunt DMG Up
Increases damage dealt to Taunted enemies.
Desperation
Increases attack power but lowers defense.
Kina
Kina is the healer of the party, and is fairly limited in terms of attacks.
Let’s take a look at her skills:
Increases damage dealt with Fight.
Jewel Slot+
Miracle
Kina’s Tension skill that revives all characters.
Miracle and Regen
Casts Regen on after Miracle.
Miracle and Cure All
Casts Cure after Miracle.
Miracle and Super Heal
Increases HP beyond limit after Miracle.
Heal EFF 1
Increases HP restored with Heal.
Ailment Recovery+
Recovers from status ailments faster.
Heal EFF 2
Increases HP restored with Heal even more.
Debuff Recovery+
Recovers from debuffs faster.
Revive+
Revives characters with more HP.
Heal All
Heals all party members at once.
Mega Heal
Restores a massive amount of HP to a single character.
Resurrection
Revives a character with full HP.
Resist and HP
A chance of restoring some HP when using Resist.
Takes a defensive stance to reduce damage taken.
Barrier
Casts a barrier on a single character.
Barrier and Regen
A chance of casting Regen with Barrier.
Barrier All
Casts a Barrier on everyone.
Revive and Barrier
A chance of casting Barrier with Revive.
Makes all enemies attack Kina.
Auto-use Guard after Taunting.
Taunt Turns +
Taunt lasts longer.
Counter Heal 1
Chance to restore HP after being attacked.
Counter Heal 2
Chance to restore more HP after being attacked.
DEF Counter Heal
Can use Counter Heal while guarding.
Money Up 1
Gain more money from battles.
Money Up 2
Gain even more money form battles.
MP Cost Down 1
Reduce MP cost of skills.
MP Cost Down 2
Reduce MP cost of skills fruther.
Earth
Let’s Kina cast an arcing Earth-elemental attack.
Gaia
A more powerful version of Earth.
Radiance
A more powerful version of Holy.
see to it to invest in all of its upgrades.
Here are all her skills:
Absolute Zero
Cheryl’s Tension Skill.
Zero and ATK Down
Inflicts Attack Down after AB.
Zero and DEF Down
Inflicts Defense Down after AB.
ABsolute Zero+
Increases damage of Absolute Zero.
Concentrate
Increases critical hit chance.
MP Every Turn 1
Gives a small amount of MP each turn.
MP Every Turn 2
Gives MP each turn.
Increases MP restored by Focus.
Concentrate Turns+
Increases turns Concentrate is active.
Charge
Increases the damage of the next move used.
Double Charge
Allows Charge to be stacked twice.
Support (Charge)
Charge may activate from other non-attack moves.
Fight and MP 1
Gain MP from using Fight.
Fight and MP 2
Gain more Mp from using Fight.
Dispel
Remove all buff from an enemy.
Dispel (Piercing)
Allows Dispel to pierce.
Slow (Piercing)
Allows Slow to pierce.
Mist Turns+
Mist lasts longer.
Slow Turns+
Slow lasts longer.
Cloud of Sleep
Puts enemies to sleep in an area-of-effect.
Poison Spores
Poisons enemies in an area-of-effect.
Sleep Turns+
Sleep lasts longer.
Poison Turns+
Poison lasts longer.
Reduces MP cost of skills.
Further reduces MP cost of skills.
Knight Break
Knight Impact may inflict Attack Down.
Knight Impact RNG+
Knight Impact has a wider hitbox.
Dark
Let’s Cheryl use an arcing Dark-elemental attack.
May attack the enemy that struck you.
Dark Strike
Dark attack that hits a single enemy for increased damage.
DMG+ Under Fire
Increases damage dealt when low on HP.
Deals more damage with Counter.
Impact Wave
Certain attacks damage enemies around them as well.
Darkness
A more powerful version of Dark.
Darkness Strike
A more powerful version of Dark Strike.
Blizzard
A more powerful version of Ice.
Blizzard Strike
A more powerful version of Ice Strike.
Everything is complimentary to that.
Zinikr
Zinikr is our foremost tankin the party.
Let’s check out his skills:
Increases damage dealt by Fight.
Meteor
Zinikr’s Tension SKill.
Meteor and DEF Up
Casts Defense Up after Meteor.
Meteor and ATK Up
Casts Attack Up after Meteor.
Meteor+
Increases damage dealt by Meteor.
Auto-uses Guard after Taunting.
Increases turns Taunt is active.
Payback
Powerful single-target attack usable after taking enough damage.
Payback EFF Up
Payback deals more damage.
Ultra Punch
A more powerful version of Punch.
Helm Bash
Damages an enemy and decreases their defense.
Sweep
Damages an enemy and delays their turn.
Sweep EFF Up
Higher chance of delaying an enemy’s turn.
Attack Down lasts longer.
Defense Down lasts longer.
Concentrate EX
Increases critical hit chance when low on HP.
Increases damage when low on HP.
Deals more damage to the last enemy that attacked Zinikr.
Energize
Increases Attack for party.
Chance of attacking the enemy that attacked you.
Holy Strike
A single-target Holy-elemental attack.
DEF Counter
Can use Counter while Guarding.
Radiance Strike
More powerful version of Holy Strike.
More powerful version of Counter.
Adds an area-of-effect to certain skills.
Gaia Strike
More powerful version of Earth Strike.
He doesn’t use MP at all, making use of your crafting materials instead.
Infinite Loop
Ez’s Tension skill, which grants him multiple turns in a row.
Infinite Loop 1+
Increases number of turns in Infinite Loop.
Infinite Loop 2+
Infinite Loop 3+
Grenade Radius+
Grenades hit in a wider circle.
Bounce Field
Creates an area that makes piercing attacks rebound for multiple hits.
Bounce Duration+
Bounce Fields lasts longer.
Rare Drop Rate Up
Higher chance for enemies to drop rare items.
Hyper Grenade
Non-elemental grenade that deals high damage.
Charge Bomb DMG+
Increases damage dealt by Charge Bomb.
Vacuum
Drags lighter enemies together.
Vacuum Suction+
Increases the area in which Vacuum sucks in enemies.
Vacuum Effect+
Vacuum lasts longer.
Master Scavenger 1
Randomly acquires an item for Ez’s skills each turn.
All Potion L
Uses a Potion L on all party members.
Attack Up Turns+
Increases turns Attack Up is active.
Item Drop Rate+
Increases the frequency of enemy item drops.
Half MP
Lets the chosen character use half the MP for all their moves.
Quick All
Casts Quick on every party member.
Quick Turns+
Quick lasts longer.
Magic Pass EFF Up
Increases the MP transferred with Magic Pass.
HP Every Turn 1
Ez gains HP each turn.
Invisibility
Makes enemies less likely to target Ez.
Support (Fight)
May use Fight after using a non-attack move.
Invisibility+
Increases the turns Invisibility is active.
HP Every Turn 2
Restores more HP each turn.
Net Store
Pay money to gain a random assortment or crafting materials.
Net Store Stock+
Increase the chance of getting rare items from Net Store.
Steal
Lets Ez steal items from enemies.
A chance to steal when using Fight.
Increases the chance of stealing a rare item.
But more important than any of them is Infinite Loop.
Ez is a mainstay of the party once you get him.
Prickle
Prickle acts as a secondary support unit to Kina.
Tempest+
Increases damage dealt by Tempest.
Tempest and Quick
Casts Quick after Tempest.
Tempest and Barrier
Casts Barrier after Tempest.
Increases HP restored by Heal.
Counter Barrier
A chance of casting Barrier after being attacked.
Mega Barrier
A barrier that absobrs a set amount of damage instead of number of hits.
Counter Mega Barrier
Casts Mega Barrier after being attacked.
Heals the whole party.
Restores a large amount of HP to a single character.
Revive
Revives a party member.
Revives a party member with more HP.
A chance to cast Barrier on a revived party member.
Restores even more HP with Heal.
Regen
Restores HP over time for a few turns.
A chance to cast Regen when using Barrier.
Restores HP with every hit.
May restore HP when using Cure.
Restores even more HP with every hit.
May restore HP when using Resist.
Hack 1
Has a chance to cast Death when using Hack.
Hack 2
Has a greater chance to cast Death when using Hack.
Hack EFF+
Hack has a higher chance of delaying an enemy’s turn.
Increases the damage of the next move.
May use Charge when performing a non-attack move.
Restores MP every turn.
Restores even more MP every turn.
Reduces the MP cost of skills.
Further reduces the MP cost of skills.
Frenzy Hit 1
Increases the number of hits in Frenzy.
Frenzy Hit 2
Further increases the number of hits in Frenzy.
Plasma
A more powerful version of Lightning.
Frenzy (Ltng)
A Lightning version of Frenzy.
Give Prickle some extra accuracy andFrenzycan be a real powerhouse.
Let’s check out her skills:
Dark Matter
Valrika’s Tension skill.
Dark Matter+
Increases damage of Dark Matter.
Dark Matter and Curse
Casts Curse after using Dark Matter.
Dark Matter and Barrier Break
Destroys barriers after using Dark Matter.
Puts enemies to sleep in a circle.
Makes Sleep last longer.
Poisons enemies in a circle.
Cursed Voice
Casts Curse in a circle.
Curse Turns+
Curse lasts longer.
Dispel and Curse
May cast Curse when using Dispel
Slow (piercing)
Slow now pierces.
Dispel (piercing)
Dispel now pierces.
MP Attack 1
Restores MP with each hit.
MP Attack 2
Restores even more MP with each hit.
Resist
Removes debuffs from selected character.
Revives a fallen party member.
Revives party member with more HP.
A chance to restore Hp when using Resist.
Recover from debuffs faster.
Heal restores more HP.
Cure
Removes status ailments from selected character.
Cure and Hp
A chance to restore HP when using Cure.
Recover from status ailments faster.
Counter Crush
Reduce enemy attack power after they attack Valrika.
Counter Break
Reduce enemy defense after they attack Valrika.
Arrow Rain Hit 1
Increases hits in Arrow Rain.
Arrow Rain Hit 2
Further increases hits in Arrow Rain.
He’s a careful act of managing HP, but can be obscenely powerful when built right.
Let’s see the skills:
Jetstream
Tan’s Tension skill.
Jetstream and Poison
Casts Poison after Jetstream.
Jetstream+
Increases damage dealt by Jetstream.
Casts Slow after Jetstream.
Makes enemies less likely to target Tan.
May attack after an enemy attacks Tan.
Increases damage dealt by Counter.
Increases Tan’s evasion for a few turns.
Increases turns Phantom is active.
Desperation Evade
Raises evasion while Desperation is active.
Energy Drain
Sap an enemy’s Hp and restore it to Tan.
Defense Up (Solo)
Increases Tan’s defense when he’s the only member in the party.
Bad Sit DMG+
Increases Tan’s damage when he is the only member in the party.
Increases the party’s attack power.
Increases the turns Attack Up is active.
Increases turns critical hit chance is active.
Focus
Restores a large amount of MP.
Energy Pass EFF Up
Increases the HP given by Tan.
Adolfo Impact
Perform an attack in a circle in exchange for HP.
Cursed Needle
Inflicts Curse on a single enemy.
Mystery Potion
Increases attack, defense, and speed, but inflicts Poison and Curse on Tan.
Increases the chance for Sweep to delay an enemy’s turn.
Sleep Needle
Inflicts Sleep on a single enemy.
Deals more damage to the last enemy that attacked Tan.
Adolfo Impact+
Increases the damage dealt by Adolfo Impact.
Galf Slash+
Increases the damage dealt by Galf Slash.
Break (Adolfo)
A chance for Adolfo Impact to reduce the defense of struck enemies.
Poison (Galf)
A chance to inflict Poison on hit enemies.
Rudy Strike
Deals massive damage to a single enemy in exchange for HP.
Rudy Strike+
Rudy Strike deals more damage.
Slow (Rudy)
Rudy Strike has a chance of casting Slow.
Equip a Morganite L to get back HP with each kill, letting him survive that much longer.
Rather, you have to find a series of items across the world thatunlock various nodes for each character.
For those, you will need to complete each character’s respective quest.
Mechterite can be exchanged for powerful rewards in Fantasian.
Here’s where to find all of them.