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Summary
The firstFalloutset the stage for the entire series with its bleak ending.
The wasteland should be terrifying, not a sandbox for our power fantasy.
The final shot is striking, as the Vault Dweller aimlessly walks into the uncertainty of the apocalypse.
Butthe first gamenearly ended on a much more uplifting note.
“I had pushed for a Fallout ending with a party,” Cain said.
In hindsight, better idea.
Not only did it cinch the bittersweet, bleak tone, but it also directly set up the sequel.
None of that would be possible if the overseer hadn’t exiled them.
It’s hard to imagine the first Fallout without that ending.
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