As a remastered set, Innistrad Remastered doesn’t include Commander preconstructed decks.
Coven One generic, two white: Transform this creature.
Activate only if you control three or more creatures with different powers.
Exile target artifact, creature, or enchantment.
Sacrifice another permanent: Attach this Aura to target creature.
Activate only as a sorcery and only once each turn.
Activate only as a sorcery.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
Enchanted creature gets +2/+2.
Gryff’s Boon
One white enchantment - Aura - Uncommon
Enchanted creature gets +1/+0 and has flying.
Three generic, one white: Return this card from your graveyard to the battlefield attached to target creature.
Activate only as a sorcery.
It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Then exile it.)
Intangible Virtue
One generic, one white enchantment - Uncommon
Creature tokens you control get +1/+1 and have vigilance.
Abrade by Valera Lutfullina
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
If you do, draw a card.
Flashback two generic, one red(You may cast this card from your graveyard for its flashback cost.
Then exile it.)
Strength of Arms
One white instant - Common
Target creature gets +2/+2 until end of turn.
If you control an Equipment, create a 1/1 white Human Soldier creature token.
Twinblade Invocation
(White) Enchantment - Aura
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
(Damage and effects that say “destroy” don’t destroy it.)
Destroy target creature with toughness 4 or greater.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
If you attacked with two or more creatures this turn, draw a card.
Otherwise, create a 1/1 white Human creature token.
Then if this enchantment has three or more invitation counters on it, transform it.
Wedding Festivity
(White) Enchantment
Creatures you control get +1/+1.
Three generic, one blue, Exile this card from your graveyard: Draw a card.
Compelling Deterrence
One generic, one blue instant - Uncommon
Return target nonland permanent to its owner’s hand.
Then that player discards a card if you control a Zombie.
(Put the top three cards of your library into your graveyard.)
If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
Two generic, one black: Target Zombie gains deathtouch until end of turn.
If it’s a Spirit, put a +1/+1 counter on it.
It also costs one generic less to cast if you control an enchantment.
Counter target spell unless its controller pays three generic.
Then if there is a colorless creature card in your graveyard, transform this creature.
(To mill two cards, put the top two cards of your library into your graveyard.)
Return target nonland permanent to its owners hand.
-2: Return target creature to its owner’s hand.
Flashback five generic, two blue(You may cast this card from your graveyard for its flashback cost.
Then exile it.)
Then exile it.)
When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
Silent Departure
One blue sorcery - Common
Return target creature to its owner’s hand.
Then exile it.)
One generic, one blue, Tap: Look at the top two cards of your library.
Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from this artifact.
Then if it has no omen counters on it, transform it.
Cipherbound Spirit
(Blue) Creature - Spirit - 3/2
This creature can block only creatures with flying.
Three generic, one blue: Draw two cards, then discard a card.
Stitched Mangler
Two generic, one blue creature - Zombie Horror - 2/3 - Common
This creature enters tapped.
When this creature enters, tap target creature an opponent controls.
That creature doesn’t untap during its controller’s next untap step.
Summary Dismissal
Two generic, two blue instant - Common
Exile all other spells and counter all abilities.
Syncopate
X generic, one blue instant - Common
Counter target spell unless its controller pays X.
If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.
Put one of them into your hand and the other into your graveyard.
Temporal Mastery
Five generic, two blue sorcery - Mythic Rare
Take an extra turn after this one.
If it’s a Zombie card, you may reveal it and put it into your hand.
If you don’t put the card into your hand, you may put it into your graveyard.
Madness one generic, one black(If you discard this card, discard it into exile.
When you do, cast it for its madness cost or put it into your graveyard.)
Collective Brutality
One generic, one black sorcery - Rare
EscalateDiscard a card.
Choose one or more
Target opponent reveals their hand.
You choose an instant or sorcery card from it.
That player discards that card.
Target creature gets -2/-2 until end of turn.
Target opponent loses 2 life and you gain 2 life.
Crawl from the Cellar
One black sorcery - Common
Return target creature card from your graveyard to your hand.
Put a +1/+1 counter on up to one target Zombie you control.
Flashback three generic, one black(You may cast this card from your graveyard for its flashback cost.
Then exile it.)
Flashback one green(You may cast this card from your graveyard for its flashback cost.
Then exile it.)
Exile target creature or planeswalker.
Activate only once each turn.
When you discard this card, you may pay one black.
When you do, return target creature card from your graveyard to your hand.
If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
Gisas Bidding
Two generic, two black sorcery - Uncommon
Create two 2/2 black Zombie creature tokens.
MadnessTwo generic, one black(If you discard this card, discard it into exile.
When you do, cast it for its madness cost or put it into your graveyard.)
This ability triggers only once each turn.
(A creature with decayed cant block.
When it attacks, sacrifice it at end of combat.)
0: Garruk Relentless deals 3 damage to target creature.
That creature deals damage equal to its power to him.
0: Create a 2/2 green Wolf creature token.
Garruk, the Veil-Cursed
Legendary planeswalker - Garruk
+1: Create a 1/1 black Wolf creature token with deathtouch.
-1: Sacrifice a creature.
Heartless Summoning
One generic, one black enchantment - Rare
Creature spells you cast cost two less to cast.
Creatures you control get -1/-1.
Infernal Grasp
One generic, one black instant - Uncommon
Destroy target creature.
You lose 2 life.
Murderous Compulsion
One generic, one black sorcery - Common
Destroy target tapped creature.
MadnessOne generic, one black(If you discard this card, discard it into exile.
When you do, cast it for its madness cost or put it into your graveyard.)
This ability triggers only once each turn.
Activate only if a creature died this turn.
Flashbackfive generic, two black(You may cast this card from your graveyard for its flashback cost.
Then exile it.)
Tragic Slip
One black instant - Common
Target creature gets -1/-1 until end of turn.
Morbid That creature gets -13/-13 until end of turn instead if a creature died this turn.
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Madness one generic, one red(If you discard this card, discard it into exile.
When you do, cast it for its madness cost or put it into your graveyard.)
When this creature dies, create a Blood token.
Prowess(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, discard your hand, then draw three cards.
Target player discards all the cards in their hand, then draws that many cards.
Collective Defiance deals 4 damage to target creature.
Collective Defiance deals 3 damage to target opponent or planeswalker.
Chandra deals 1 damage to up to one target player or planeswalker.
+1: Exile the top card of your library.
If its red, you may cast it this turn.
-7: Exile the top five cards of your library.
You may cast red spells from among them this turn.
Three generic, two red: Transform this creature.
If you do, this creature gets +3/+0 until end of turn.
Vildin-Pack Alpha
Creature - Werewolf - 4/3
Whenever a Werewolf you control enters, you may transform it.
(A creature with menace can’t be blocked except by two or more creatures.)
Lightning Axe deals 5 damage to target creature.
They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have haste.
Each copy targets a different one of those creatures.
Neonates Rush deals 1 damage to target creature and 1 damage to its controller.
Creatures target player controls gain trample until end of turn.
Savage Alliance deals 2 damage to target creature.
Savage Alliance deals 1 damage to each creature target opponent controls.
Four generic, two red: Transform this creature.
Stensia Masquerade
Two generic, one red enchantment - Uncommon
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness two generic, one red(If you discard this card, discard it into exile.
When you do, cast it for its madness cost or put it into your graveyard.)
Flashback six generic, one red(You may cast this card from your graveyard for its flashback cost.
Then exile it.)
Until end of turn, you may play that card.
(Damage and effects that say “destroy” don’t destroy it.)
Uncaged Fury
Target creature gets +1/+1 and gains double strike until end of turn.
If a player does, sacrifice this creature.
Create a Blood token.
It gains haste until end of turn.
Aim High
One generic, one green instant - Common
Untap target creature.
It gets +2/+2 and gains reach until end of turn.
Two generic, one green: Exile this card from your graveyard.
You gain 5 life.
When this creature enters, you may put a land card from your hand onto the battlefield tapped.
If you do, draw a card and repeat this process.
It deals damage equal to its power to target creature you dont control.
Duel for Dominance
Coven Choose target creature you control and target creature you dont control.
Then the chosen creatures fight each other.
(Each deals damage equal to its power to the other.)
You may reveal a creature card from among them and put it into your hand.
Put the rest on the bottom of your library in any order.
Krallenhorde Howler
Creature - Werewolf - 3/3
Creature spells you cast cost one generic less to cast.
Put that card onto the battlefield, then shuffle.
(To mill three cards, put the top three cards of your library into your graveyard.)
(To mill three cards, put the top three cards of your library into your graveyard.)
Whenever a creature dies, put a +1/+1 counter on this creature.
Moonlight Hunt
One generic, one green instant - Uncommon
Choose target creature you dont control.
Each creature you control thats a Wolf or a Werewolf deals damage equal to its power to that creature.
(To mill three cards, put the top three cards of your library into your graveyard.)
Howlpack Alpha
Each other creature you control thats a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
If you do, create a 2/2 green Wolf creature token.
Moonscarred Werewolf
(Green) Creature - Werewolf - 2/2
Vigilance
Tap: Add two green.
Five generic, one green: Transform this creature.
Spend this mana only to cast creature spells.
Flashback three generic, one red(You may cast this card from your graveyard for its flashback cost.
Then exile it.)
Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
-8: Return all permanent cards from your graveyard to your hand.
You get an emblem with “You have no maximum hand size.”
Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
When you do, cast it for its madness cost or put it into your graveyard.)
That creature becomes a Vampire in addition to its other types.
Put a +1/+1 counter on Olivia Voldaren.
Three generic, two black: Gain control of target Vampire for as long as you control Olivia Voldaren.
If a creature an opponent controls would die, exile it instead.
You may choose new targets for the copy.
Then exile it.)
When you cast this spell, target opponent loses 3 life and you gain 3 life.
Blazing Torch
One generic artifact - Equipment - Common
Equipped creature can’t be blocked by Vampires or Zombies.
Equipped creature has “Tap, Sacrifice Blazing Torch: Blazing Torch deals 3 damage to any target.”
Equip: one generic(One generic: Attach to target creature you control.
Equip only as a sorcery.)
Chalice of Life//Chalice of Death
Chalice of Life
Tap: You gain 1 life.
Then if you have at least 10 life more than your starting life total, transform this artifact.
Chalice of Death
Artifact
Tap: Target player loses 5 life.
Cobbled Wings
Two generic artifact - Equipment - Common
Equipped creature has flying.
Cryptolith Fragment//Aurora of Emrakul
Cryptolith Fragment
This artifact enters tapped.
Tap: Add one mana of any color.
Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
Demonmail Hauberk
Four generic artifact - Equipment - Uncommon
Equipped creature gets +4/+2.
Equip: Sacrifice a creature.
When you cast this spell, target opponent reveals their hand.
That player discards those cards.
When you cast this spell, tap up to four target permanents.
Galvanic Juggernaut
Four generic artifact creature - Juggernaut - 5/5 - Uncommon
This creature attacks each combat if able.
This creature doesn’t untap during your untap step.
Whenever another creature dies, untap this creature.
Scrounged Scythe
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace.
(It can’t be blocked except by two or more creatures.)
Equip: two generic(Two generic: Attach to target creature you control.
Equip only as a sorcery.)
Helvault
Three generic legendary artifact - Rare
One generic, Tap: Exile target creature you control.
Seven generic, Tap: Exile target creature you don’t control.
This creature is the chosen punch in in addition to its other types.
Equip: one generic.
Ashmouth Blade
Artifact - Equipment
Equipped creature gets +3/+3 and has first strike.
Equip: three generic.
Soul Separator
Five generic, Tap, Sacrifice this artifact: Exile target creature card from your graveyard.
Stitcher’s Graft
One generic artifact - Equipment - Rare
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn’t untap during its controller’s next untap step.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip: two generic.
Tamiyo’s Journal
Five generic legendary artifact - Rare
At the beginning of your upkeep, investigate.
(Create a Clue token.
It’s an artitact with “Two generic, Sacrifice this token: Draw a card.")
Hanweir Battlements
Land - Rare
Tap: Add one colorless mana.
One red, tap: Target creature gains haste until end of turn.
Deserted Glade
This land enters tapped unless you control two or more other lands.
Tap: Add white or blue.
Shipwreck Marsh
Tap: Add blue or black.
Haunted Ridge
Tap: Add black or red.
Rockfall Vale
Tap: Add red or green.
Overgrown Farmland
Tap: Add green or white.
Shattered Sanctum
Tap: Add white or black.
Stormcarved Coast
Tap: Add blue or red.
Deathcap Glade
Tap: Add black or green.
Sundown Pass
Tap: Add red or white.
Dreamroot Cascade
Tap: Add green or blue.
Five generic, tap, Sacrifice five creatures: Transform this land, then untap it.
Wheen a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
(Melds with Gisela, the Broken Blade.)
Lingering Souls
Two generic, one white sorcery - Uncommon
Create two 1/1 white Spirit creature tokens with flying.
Then exile it.)
Thraben Inspector
One white creature - Human Soldier - 1/2 - Common
When this creature enters, investigate.
(Create a Clue token.
It’s an artifact with “Two generic, Sacrifice this token: Draw a card.")
Blue
Blue is the colour of death in Innistrad.
If an instant or sorcery card was milled this way, transform this creature.
(To mill a card, put the top card of your library into your graveyard.)
Then exile it.)
You may reveal that card.
If an instant or sorcery card is revealed this way, transform this creature.
(To mill a card, put the top card of your library into your graveyard.)
Then if you control three or more Wizards, transform this creature.
Final Iteration
(Colorless) Creature - Eldrazi Insect - 6/5
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
Forbidden Alchemy
Look at the top four cards of your library.
Put one of them into your hand and the rest into your graveyard.
Flashback six generic, one black(You may cast this card from your graveyard for its flashback cost.
Then exile it.)
Lantern’s Lift
(Blue) enchantment - Aura
Enchanted creature gets +1/+1 and has flying.
If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
The flashback cost is equal to the mana cost.
(You may cast that card from your graveyard for its flashback cost.
Then exile it.)
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature.
Then if it has no ice counters on it, transform it.
Then exile it.)
Black
Innistrad is a world of horror.
There are also serial killers prowling the plane, ready to strike.
One black: Transform this creature.
Activate only if you control five or more Vampires.
Lord Of Lineage
(Black) Creature - Vampire - 5/5
Other Vampire creatures you control get +2/+2.
Tap five untapped Vampires you control: Gain control of target creature.
It becomes a Vampire in addition to its other types.
Gravecrawler
One black creature - Zombie - 2/1 - Rare
This creature can’t block.
You may cast this card from your graveyard as long as you control a zombie.
You and others can attack it.
When it’s defeated, exile it, then cast it transformed.)
When Invasion of Innistrad enters, target creature an opponent controls gets -13/-13 until end of turn.
Two generic, one black: Exile target card from a graveyard.
If it was a creature card, create a 2/2 black Zombie creature token.
-2: Target player sacrifices a creature of their choice.
-6: Seperate all permanents target player controls into two piles.
That player sacrifices all permanents in the pile of their choice.
(Melds with Graf Rats.)
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
If it’s a Vampire, put a +1/+1 counter on it.
+1: You may sacrifice a Vampire.
When you do, Sorin deals 3 damage to any target and you gain 3 life.
-3: You may put a Vampire creature card from your hand onto the battlefield.
- Each player with exactly 13 life loses the game, then each player loses 1 life.
Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
Abrade
One generic, one red instant - Common
Abrade deals 3 damage to target creature.
Destroy target artifact.
Borrowed Hostility
Escalate: three generic(Pay this cost for each mode chosen beyond the first.)
Chooe one or both -
Target creature gets +3/+0 until end of turn.
Target creature gains first strike until end of turn.
Burning Vengeance
Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.
Faithless Looting
Draw two cards, then discard two cards.
Then exile it.)
The madness cost is equal to its mana cost.
(If you discard a card with madness, discard it into exile.
When you do, cast it for its madness cost or put it into your graveyard.)
Fiery Temper
One generic, two red instant - Uncommon
Fiery Temper deals 3 damage to any target.
Madness: one red(If you discard this card, discard it into exile.
When you do, cast it for its madness cost or put it into your graveyard.)
Mass Hysteria
One red enchantment - Rare
All creatures have haste.
Whenever you cast an instant or sorcery spell, untap this creature.
That creature gains haste.
Sacrifice that creature at the beginning of the next end step.
If you do, add this card’s effects to that spell.)
Put that card into your hand and all other cards revealed this way into your graveyard.
Then exile it.)
At the beginning of your upkeep, mill two cards.
(Put the top two cards of your library into your graveyard.)
(Create a Club token.
It’s an artifact with “two generic, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Then exile it.)
Ulvenwald Mysteries
Whenever a nontoken creature you control dies, investigate.
(Create a Clue token.
It’s an artifact with “Two generic, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Expect Spirits, Humans, Vampires, Werewolves, and Zombies to crop up here.
0: Create a 2/2 green Wolf creature token.
-1: Arlinn deals 3 damage to any target.
Transform Arlinn, Embraced by the Moon.
Join the Dance
One green, one white sorcery - Uncommon
Create two 1/1 white Human creature tokens.
Then exile it.)
(Look at the top card of your library.
You may put that card on the bottom.)
One generic, Sacrifice another creature: this creature gets +2/+2 until end of turn.
You may reveal a noncreature, nonland card from among them and put it into your hand.
Put the rest on the bottom of your library in a random order.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
(Put the top card of your library into your graveyard.)
Activate only as a sorcery.
Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
-2: Tap up to two target nonland permanents.
They dont untap during their controllers next untap step.
-7: Draw three cards.
You get an emblem with You may cast spells from your hand without paying their mana costs.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
Butcher’s Cleaver
Three generic artifact - Equipment - Uncommon
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
When you cast this spell, you gain control of target opponent during that player’s next turn.
After that turn, that player takes an extra turn.
Flying, trample, protection from instants.
When you cast this spell, create two 1/1 green Insect creature tokens.
When you cast this spell, draw a card.
Taking on the role of a Planeswalker, players build decks of cards and do battle with other players.
Archangel Avacyn by James Ryman
Mausoleum Wanderer by Kieran Yanner
The Meathook Massacre by Chris Seaman
Avacyn, the Purifier by James Ryman
Ulvenwald Mysteries by Nereida
Edgar Markov by Volkan Baga
Emrakul the Promised End by Jaime Jones
Created by Richard Garfield in 1993, Magic: The Gathering (MTG) has become one of the biggest tabletop collectible card games in the world. Taking on the role of a Planeswalker, players build decks of cards and do battle with other players. In excess of 100 additional sets have added new cards to the library, while the brand has expanded into video games, comics, and more.