Would You Like A…?
When you do, create a Food token.
(Artifacts, legendaries, and Sagas are historic.)
One generic, one white legendary creature Human Detective 2/1 Rare
Whenever you cast a historic spell, investigate.
This ability triggers only once each turn.
(Artifacts, legendaries, and Sagas are historic.
The Fourth Doctor by Anna Pavleeva
To investigate, create a Clue token.
It’s an artifact card with “Two generic, Sacrifice this artfact: Draw a card.")
Doctor’s companion(you might have two commanders if the other is the Doctor.)
The Fourth Doctor by Anna Pavleeva
(As a Saga enters the battlefield, choose a chapter and start with that many lore counters.
Skipped chapters don’t trigger.)
The replicate cost is equal to its mana cost.
(When you cast that Saga, copy it for each time you paid its replicate cost.
Copies of permanents enter the battlefield as tokens.)
(Two generic, one white, Discard that card: Draw a card.)
Whenever you cycle a card, put a +1/+1 counter on Jo Grant.
One white mana instant - Uncommon
Exile target creature.
(Your creatures can help cast it.
Two generic, two white mana instant - Uncommon
Exile target artifact ot enchantment.
One white instant Uncommon
Exile target creature.
Its controller gains life equal to its power.
(Artifacts, legendaries, and Sagas are historic.)
Sacrifice after IV.)
I: Put two stun counters on each of up to two target tapped creatures.
II, III: For each non-Saga permanent, choose a counter on it.
You may put an additional counter of that kind on that permanent.
Sacrifice after II.)
- Those tokens are goaded for as long as The War Games remains on the battlefield.
Put a +1/+1 counter on each Warrior creature.
You may exile a nontoken creature you control.
When you do, exile all Warriors.
One generic, two white enchantment Saga Rare
- I., II., III.
Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.
Starting with you, each player votes for innocent of guilty.
You may choose two targets for the copy.
Ultimate Sacrifice -One generic, one blue, sacrifice Adric: Counter target activated or triggered ability.
Sacrifice after III.)
Put that card into your hand and the rest on the bottom of your library in a random order.
Tap: Add one blue mana for each Clue you control.
Two generic mana, Sacrifice Five Hundred Year Diary: Draw a card.
Affirmative One generic, one blue, tap: Target legendary creature can’t be blocked this turn.
Sonic Booster- Whenever Nyssa of Traken attacks, sacrifice X artifacts.
(Artifacts, legendaries, and Sagas are historic.)
Take an extra turn after this one.
Exile Twice Upon a Time.
Sacrifice after VI.)
I: Create a Treasure token.
One generic, one green mana sorcery - Common
You may play an additional land card this turn.
(Artifacts, legendaries, and Sagas are historic.)
Tap: Add one green mana.
Five generic, one green sorcery Rare
Kicker: five generic.
(You may pay an additional five generic as you cast this spell.)
If you search your library this way, shuffle.
If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.
I, II: Create a 2/2 green Alien Salamander creature token with islandwalk.
(It can’t be blocked as long as defending player controls an Island.)
Then, if you control thirteen or more Doctors, you win the game.
If you search your library this way, shuffle.
How Civil of You At the beginning of your end step, each player may draw a card.
Each opponent who does can’t attack you or permanents you control during their next turn.
Defending player guesses whether that card’s mana value is greater than the number of artifacts you control.
If they guessed wrong, you may cast it without paying its mana cost.
If you don’t cast a spell this way, investigate.
(Create a Clue token.
It’s an artifact with “two generic, Sacrifice this artifact: Draw a card.")
When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying.
Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
Whenever Duggan enters the battlefield or attacks, investigate.
This ability triggers only once each turn.
(Artifacts, legendaries, and Sagas are historic.
A copy of a permanent spell becomes a token.)
Whenever Alistair attacks, you may pay eight generic.
Crew 2
Two generic mana artifact - Equipment - Uncommon
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero’s Blade to it.
Equip four generic mana.
(Four generic mana: Attach to target creature you control.
Equip only as a sorcery.)
X generic mana, Tap: Look at the top X cards of your library.
You may reveal a legendary creature card from among them and put it into your hand.
Put the rest on the bottom of your library in a random order.
Two generic artifact - Uncommon
Tap: Add one colorless.
One generic, Tap, Sacrifice Mind Stone: Draw a card.
One generic artifact - Uncommon
Tap: Add two colorless.
Three generic artifact - Uncommon
Tap: Add one mana of any color.
One generic, tap: Untap another target artifact.
Two generic, tap: Scry 1.
Three generic, tap: Target creature can’t be blocked this turn.
Tap: Add one generic.
Tap: Add one white or one blue.
Talisman of Progress deals 1 damage to you.
Tap: Add one green or one white.
Talisman of Unity deals 1 damage to you.
Land - Forest Plains - Rare
(Tap: Add one green or one white.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Land - Rare
Celestial Colonnade enters the battlefield tapped.
Tap: Add one white or one blue.
It’s still a land.
Land - Common
Tap: Add one mana of any color in your commanders color identity.
Land Rare
Deserted Beach enters the battlefield tapped unless you control two or more other lands.
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.
Tap: Add one green or one blue.
Tap: Add one mana of any color that a land an opponent controls could produce.
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand.
If you don’t, Fortified Village enters the battlefield tapped.
Tap: Add one green mana or one white mana.
Legendary Land - Rare
When Gallifrey Council Chamber enters the battlefield, surveil 1.
Tap: Add one mana of any color.
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
Tap, Pay 1 life: Add one green mana or one white mana.
One generic mana, Tap, Sacrifice Horizon Canopy: Draw a card.
Land Plains Island Rare
(Tap: Add one white or one blue.)
Irrigated Farmland enters the battlefield tapped.
Cycling: two generic(Two generic, Discard this card: Draw a card.)
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.
Land Common
Path of Ancestry enters the battlefield tapped.
Tap: Add one mana of any color in your commander’s color identity.
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand.
If you don’t, Port Town enters the battlefield tapped.
(Tap: Add one white or one blue mana.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
(Tap: Add one green mana or one white mana.)
Scattered Groves enters the battlefield tapped.
Cycling two generic mana(Two generic mana, Discard this card: Draw a card.)
Land Uncommon
Seaside Citadel enters the battlefield tapped.
Tap: Add one green, one white, or one blue mana.
One generic, Tap: Add one white and one blue.
One generic, Tap: Add one green, one white.
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
Tap: Add one green mana or one blue mana.
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than white.
Tap: Add one green or one mana of the chosen color.
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
Tap: Add one white or one mana of the chosen color.
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
Tap: Add one blue or one mana of the chosen color.
Legendary land
Tap: Add one blue mana.
Put a time counter on Trenzalore Clocktower.
Activate only if you control a Time Lord.
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand.
If you don’t, Vineglimmer Snarl enters the battlefield tapped.
Tap, pay one life: Add one green or one blue.
One generic, Tap, Sacrifice Waterlogged Grove: Draw a card.
It becomes a Plant in addition to its other types.
Each player creates a token that’s a copy of the creature they choose, except it has menance.
Coal Hill School
Whenever a player casts a historic spell, that player draws a card.
Whenever chaos ensues, return target historic card from your graveyard to your hand.
Gardens of Tranquil Repose
Plane - Necros - Common
Suspended Animation- Whenever a creature dies, exile it.
Its controller scries 1.
Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token.
You may cast it without paying its mana cost.
Put the exiled cards on the bottom in a random order.)
When chaos ensues, gain control of target artifact.
The Cave Of Skulls
Plane Earth Common
Each creature card in your graveyard has scavenge.
The scavenge cost is equal to its mana cost.
Scavenge only as a sorcery.)
Whenever chaos ensues, create two 1/1 white Warrior creature tokens.
It becomes a Cat in addition to its other types.
Whenever chaos ensues, all Cats gain provoke until end of turn.
Whenever chaos ensues, put a +1/+1 counter on each creature you control.
Whenever you attack, exile cards from the top of your library until you exile a nonland card.
Put three time counters on it.
If it doesn’t have suspend, it gains suspend.
Timey-Wimey Seven generic: Time travel three times.
Activate only as a sorcery.
When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token.
Whenever Astrid Peth enters the battlefield or attacks, create a Food token.
Brand-new Sky Whenever you sacrifice a Clue or Food, Astrid Peth explores.
(Reveal the top card of your library.
Put that card into your hand if it’s a land.
At the beginning of your upkeep, remove a time counter.
When the last is removed, cast it without paying its mana cost.
It has haste.)
At the beginning of your upkeep, remove a time counter from it.
When the last is removed, sacrifice it.)
One generic, one white instant Rare
All creatures gain hexproof and indestructible until end of turn.
Players gain hexproof until end of turn.
Seven generic, three white sorcery - Rare
Convoke(Your creatures can help cast this spell.
At the beginning of your upkeep, remove a time counter from it.
When the last is removed, sacrifice it.)
At the beginning of your precombat main phase, draw a card.
(Those permanents return under their owners control.)
Put a time counter on Out of Time for each creature that phased out this way.
Vanishing(At the beginning of your upkeep, remove a time counter from this enchantment.
When the last is removed, sacrifice it.)
One generic, one white mana, Tap: Untap another target nonland permanent, then it phases out.
It can’t phase in for as long as The Pandorica remains tapped.
When The Pandorica becomes untapped or leaves the battlefield that permanent phases in.
Activate only as a sorcery.
Then target opponent does the same.
Cards exiled this way that don’t have suspend gain suspend.
You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield.
Put the rest on the bottom of your library in a random order.
If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card.
Remove that counter from that permanent or card or put another of those counters on it.
(A permanent with vanishing 3 enters the battlefield with three time counters on it.
At the beginning of your upkeep, remove a time counter from it.
When the last is removed, sacrifice it.)
Four generic, two blue sorcery - Rare
Draw two cards.
Exile Inspiring Refrains with three time counters on it.
Suspend 3 - Two generic, one blue.
(Create a Clue token.
It’s an artifact with “2, Sacrifice this artifact: Draw a card.")
Three generic, one blue mana sorcery - Rare
Choose target creature you control.
Each other creature becomes a copy of that creature until end of turn, except it isn’t legendary.
At the beginning of your upkeep, remove a time counter.
When the last is removed, cast it without paying its mana cost.
It has haste.)
Parallel Universe- Whenever Time Beetle deals combat damage to a player, time travel.
They remain paired for as long as you control both of them.)
Two generic, one red mana sorcery - Rare
Exile the top three cards of your library.
You may play those cards until end of turn.
Put four time counters on each of those cards that has suspend.
Exile that card with three time counters on it.
If it doesn’t have suspend, it gains suspend.
Put the rest of the revealed cards on the bottom of your library in a random order.
Each player other than its controller creates a token that’s a copy of it.
At the beginning of your upkeep, remove a time counter from it.
When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life.
Then if Regenerations Restored has no time counters on it, exile it.
When you do, take an extra turn after this one.
Whenever one or more creatures you control leave the battlefield, investigate.
This ability triggers only once each turn.
(Create a Clue token.
It’s an artifact with “Two generic, Sacrifice this artifact: Draw a card.")
One generic, one white, one blue legendary creature Time Lord Doctor 3/2 Rare
I.
If it doesn’t have suspend, it gains suspend.
Two generic: Target creature with power 3 or less can’t be blocked this turn.
They can’t be blocked this turn except by creatures with haste.
Escape: two generic, one blue, one red, Exile four other cards from your graveyard.
(You may cast this card from your graveyard for its escape cost.)
Suspend 4 Three generic, one red, one white.
If a creature dealt damage this way would die this turn, exile it instead.
No More
Two generic, one white instant Rare
Any number of target creatures you control phase out.
Fuse(You may cast one or both halves of this card from your hand.)
(Reveal the top card of your library.
Put that card into your hand if it’s a land.
Suspend 6 - One generic, one red, one white.
You may play that card for as long as The Day of the Doctor remains on the battlefield.
Put the rest of those exiled cards on the bottom of your library in a random order.
IV: Choose up to three Doctors.
You may exile all other creatures.
If you do, The Day of the Doctor deals 13 damage to you.
If you do, pay its suspend cost rather than its mana cost.
Activate only as a sorcery.
Whenever Kate Stewart attacks, you may pay eight generic.
If a creature dealt damage this way would die this turn, exile it instead.
Two generic artifact - Equipment - Uncommon
Equipped creature has haste and shroud.
(It cant be the target of spells or abilities.)
Three generic mana artifact - Rare
Rotating Fireplace enters the battlefield tapped with a time counter on it.
Tap: Add an amount of colorless mana equal to the number of time counters on Rotating Fireplace.
Four generic mana, Tap: Time travel.
Activate only as a sorcery.
Tap: Add one red or one white.
Talisman of Conviction deals one damage to you.
Tap: Add one blue or one red.
Talisman of Creativity deals one damage to you.
Two generic legendary artifact Rare
At the beginning of your upkeep, put a time counter on The Moment.
Two generic, Tap: Untap target creature you control.
It phases out until The Moment leaves the battlefield.
Then sacrifice The Moment.
Activate only as a sorcery.
Tap, pay one life: Add one blue or one red.
One generic, Tap, Sacrifice Fiery Islet: Draw a card.
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand.
If you don’t, Frostboil Snarl enters the battlefield tapped.
Tap: Add one blue or one red.
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand.
If you don’t, Furycalm Snarl enters the battlefield tapped.
Tap: Add one red or one white.
Myriad Landscape enters the battlefield tapped.
Tap: Add one colorless mana.
Mystic Monastery enters the battlefield tapped.
Tap: Add one blue, one red, or one white mana.
Five generic, tap, exile Ominous Cemetery: Target creature’s owner shuffles it into their library.
Tap: add one colorless mana.
Four generic, Tap: Target creature can’t be blocked this turn.
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.
Tap, pay one life: Add one red or one white.
One generic, Tap, Sacrifice Sunbaked Canyon: Draw a card.
Sundown Pass enters the battlefield tapped unless you control two or more other lands.
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
Tap: Add one red or one white mana.
Tap: Add two generic.
Activate only if you control five or more lands.
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
Tap: Add one red or one mana of the chosen color.
If it doesn’t have suspend, it gains suspend.
Whenever chaos ensues, time travel.
Bad Wolf Bay
At the beginning of combat on your turn, exile up to one target creature.
Return it to the battlefield under its owner’s control at the beginning of the next end step.
When chaos ensues, cards can’t enter the battlefield from exile this turn.
Human-Time Lord Meta-Crisis
When you encounter Human-Time Lord Meta-Crisis, each player chooses one or two creatures they control.
(Then planeswalk away from this Phenomenon.)
Lake Silencio
Still Point in Time- All spells have split second.
Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls.
If a creature dealt damage this way would die this turn, exile it instead.
Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.
Ood Sphere
Plane Horesehead Nebula
Song of the Ood Noncreature spells have convoke.
(A player’s creatures can help cast those spells.
Whenever you roll a blank on the planar die, scry 2.
Then put an eruption counter on Pompeii.
Each player sacrifices a land.
Exile each creature with the most votes or tied for the most votes.
Whenever chaos ensues, put a shadow counter on target creature.
(A creature with shadow can block or be blocked by only creatures with shadow.)
Each player who last chose green anchor may play an additional land during each of their turns.
Creatures controlled by players who last chose red waterfall get +2/+0 and have haste.
The Tenth Doctor by Luisa J Preissler
Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.
A notable addition to this deck is The Twelfth Doctor’s companion,Clara Oswald.
Until your next end step, you may play it.
Three generic, two blue enchantment - Aura - Rare
Enchant noncommander creature
You control enchanted creature.
Spend this mana only to cast noncreature spells.
Tap: Add one colorless mana.
Spend this mana only to cast an artifact spell or activate an ability of an artifact.
Paradox Whenever you cast a spell from anywhere other than your hand, investigate.
(Create a Clue token.
It’s an artifact with “two generic, Sacrifice this artfiact: Draw a card.")
Scry 2, then draw a card.
Rebound(If you cast this spell from your hand, exile it as it resolves.
One generic, one blue sorcery Uncommon
Surveil 2, then draw a card.
Then exile this card.)
Cast it on a later turn for its foretell cost.)
One generic, one blue instant - Common
Flashback two generic, one blue.
You may choose new targets for the copy.
This ability triggers only once each turn.
If it’s a permanent card, they put it onto the battlefield.
Two generic, one red artifact - Red
Tap: Add one red.
Three generic, one red instant Uncommon
Discard all cards in your hand, then draw that many cards.
Then put a +1/+1 counter on Flaming Tyrannosaurus.
When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
Cast it at a later time for its foretell cost.)
You may cast it without paying its mana cost.
Put the exiled cards on the bottom of your library in a random order.)
That player discards a card, then draws a card.
Put a +1/+1 counter on Memory Worm.
Its flashback cost is equal to its mana cost.
Put the exiled cards not cast this way on the bottom of your library in a random order.
II, III, IV, V: Exile the top card of your library.
You may play that card this turn.
VI: Add six red mana.
Three generic, one red sorcery - Uncommon
Two generic, one green instant - Uncommon
Destroy target permanent.
Its controller creates a 3/3 green Beast creature token.
Lupari Shield
One generic, one green sorcery Adventure
Humans you control gain indestructible until your next turn.
(Then exile this card.
You may cast the creature later from exile.)
Search your library for a basic land card, put it onto the battlefield, then shuffle.
At the beginning of your upkeep, remove a time counter.
When the last is removed, cast it without paying its mana cost.)
Two generic, two green creature Alien Zombie Soldier 6/6 Rare
The Foretold Soldier must be blocked if able.
The Foretold Soldier can’t be blocked by more than one creature.
Whenever The Foretold Soldier deals damage, exile it face down.
Foretell: one generic, one green.
(During your turn, you may pay two generic and exile this card from your hand face down.
Cast it on a later turn for its foretell cost.)
The next spell they cast this turn has cascade.
They may cast it without paying its mana cost.
They put the exiled cards on the bottom in a random order.)
Whenever The Fugitive Doctor attacks, you may sacrifice a Clue.
(You may cast that card from your graveyard for its flashback cost.
Then exile it.)
Three generic, one red, one green sorcery - Rare
Chose two target creatures.
Put two +1/+1 counters on each of them.
They gain vigilance, indestructible, and haste until end of turn.
After this main phase, there is an additional combat phase.
Only the chosen creatures can attack during that combat step.
When you do, Strax fights another target creature that player controls.
Glory of Battle- Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
Fish you control have haste and can’t be blocked by Humans.
Foretell: three generic, one blue, one red.
One blue, one red enchantment Saga Rare
I, II: Investigate.
III: Heaven Sent deals 1 damage to each opponent.
Then if an opponent has 0 or less life, draw seven cards.
Otherwise, exile Heaven Sent and you may cast it this turn.
Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.
Then River Song deals damage to that player equal to its power.
(When you cast that spell, you may copy it.
If you do, choose an opponent to also copy it.
A copy of a permanent spell becomes a token.)
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
You draw cards equal to the number of truth votes.
Then choose an opponent at random.
Truth or Consequences deals three damage to that player for each consequences vote.
One green, one blue instant - Common
Draw a card.
You may put a land card from your hand onto the battlefield.
Madame Vastra must be blocked if able.
Counters remain on Me as it moves to any zone other than a player’s hand or library.
You may cast Me from your graveyard by discarding two cards in addition to paying its other costs.
Clara Oswald is the chosen color.
If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
When Confession Dial enters the battlefield, surveil 3.
Tap: Target legendary creature card in your graveyard gains escape until end of turn.
The escape cost is equal to its mana cost plus exile three other cards from your graveyard.
(You may cast it from your graveyard for its escape cost this turn.)
You may cast it without paying its mana cost.
Tap: Add one green or one blue.
Talisman of Curiosity deals 1 damage to you.
Tap: Add one red or one green.
Talisman of Impulse deals 1 damage to you.
Land - Mountain Forest - Rare
(Tap: Add one red or one green.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
One generic, one blue, one red, tap: Draw a card, then discard a card.
Frontier Bivouac enters the battlefield tapped.
Tap: Add one green, one blue, or one red.
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand.
If you dont, Game Trail enters the battlefield tapped.
Tap: Add one red or one green.
Rockfall vale enters the battlefield tapped unless you control two or more other lands.
Tap: Add one red mana or one green mana.
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
(Tap: Add one red mana or one green mana.)
Sheltered Thicket enters the battlefield tapped.
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
Besieged Viking Village
All creatures have “Boast one generic: Put a +1/+1 counter on this creature.
“(Activate only if that creature attacked this turn and only once each turn.)
Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.
(Then planeswalk away from this phenomenon.)
If you win the flip, this artifact deals 3 damage to any target.”
Whenever chaos ensues, create a 2/2 white Alien creature token.
When you do, tap target nontoken creature an opponent controls.
Put a stun counter on it.
(If a permanent with a stun counter would become untapped, remove one from it instead.)
Stormcage Containment Facility
Plane - Unknown Planet - Common
Each creature card in your graveyard has escape.
The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard.
Whenever chaos ensues, detain target creature an opponent controls.
Singing Towers of Darillium
Plane - Darillium - Common
Each nonland card in your hand without foretell has foretell.
Its foretell cost is equal to its mana cost reduced by two generic.
(The beginning phase includes the untap, upkeep, and draw steps.)
When chaos ensues, reverse the game’s turn order.
(For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
Whenever chaos ensues, activated abilities of artifact tokens you control cost two generic less to activate this turn.
The Doctor’s Childhood Barn
Plane - Gallifrey - Common
Creatures enter the battlefield tapped.
Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls.
They can’t phase in for as long as The Doctor’s Childhood Barn remains face up.
When a player planeswalks, those permanents phase in.
Unlike the other decks, this one doesn’t include partnerable commanders.
It’s a 2/2 Cyberman artifact creature.
Exile the tokens at end of combat.)
Two blue instant - Rare
Turn target creature face down.
It’s a 2/2 Cyberman artifact creature.
Renegade Silent phases out.
If it’s a creature, it becomes a copy of The Flood of Mars.
If it’s a land, it becomes an Island in addition to its other types.
When Dalek Drone enters the battlefield, destroy target creature an opponent controls.
That player loses 3 life.
Exile the tokens at end of combat.)
III: Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control.
They’re 2/2 Cyberman artifact creatures.
XX generic, one black sorcery - Rare
Chose X.
You may choose the same mode more than once.
Two generic, one black sorcery Uncommon
Replicate Tap an untapped Dalek you control.
(When you cast this spell, copy it for each time you paid its replicate cost.
You may choose new targets for the copies.)
Its controller loses 3 life.
One generic, one black sorcery - Common
Destroy target creature or enchantment an opponent controls.
You lose life equal to that permanents mana value.
Destroy target nonblack creature.
It can’t be regenerated.
If you do, an opponent guesses which number you chose, then you reveal the number you chose.
If they guess wrong, they lose life equal to the number they guessed and you draw a card.
If they guessed right, sacrifice The Toymaker’s Trap.
If you do, you gain 3 life.
If you do, it’s goaded for as long as they control it.
(Damage causes loss of life.)
Blasphemous Act deals 13 damage to each creature.
X generic, two red sorcery - Rare
Delete deals X damage to each nonartifact creature and each player.
Those creatures can’t block this turn.
Two generic, one red: Return The Sound of Drums from your graveyard to your hand.
Two generic, one blue, one black enchantment Saga Rare
I, III: Choose target creature.
Its owner shuffles it into their library, then investigates.
It gains menace and haste until end of turn.
The Beast enters the battlefield tapped with six stun counters on it.
(If it would become untapped, remove a stun counter from it instead.)
Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
Other Daleks you control have haste.
Four generic, one blue, one black sorcery - Uncommon
Draw three cards.
Put all create cards milled this way onto the battlefield face down under your control.
They’re 2/2 Cyberman artifact creatures.
Other artifact creatures you control get +1/+1.
(A creature with skulk can’t be blocked by creatures with greater power.)
You may play that card for as long as it remains exiled.
Each noncreature spell you cast from exile has conspire.
When you do, copy it an you may choose new targets for the copy.)
It gains menace and haste until end of turn.
The Beast enters the battlefield tapped with six stun counters on it.
Whenever a creature deals combat damage to its owner, untap The Best and draw a card.
If you do, choose an opponent with the most life among your opponents.
Triggered abilities you control can’t cause you to sacrifice or exile creature tokens you control.
(As you cast it, you may sacrifice a creature with power 2 or greater.
When you do, copy it.
A copy of an artifact spell becomes a token.)
Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.
That token has enchant creature and “Enchanted creature gets +2/+2 and is goaded.”
Whenever a goaded creature deals combat damage to one of your opponents, investigate.
(They can make the same or different choices.)
While voting, you may vote an additional time.
Two generic, artifact creature - Robot - 3/1 - Uncommon
You may exert Clockwork Droid as it attacks.
When you do, it can’t be blocked this turn and you scry 1.
Three generic, artifact - Common
Sacrifice Commanders Sphere: Draw a card.
Two generic mana artifact creature - Cyberman - 2/2 - Uncommon
Artifact creatures you control have afflict 3.
(Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
Seven generic mana artifact creature - Cyberman - 5/5 - Rare
Nonlegendary artifact creatures you control have myriad.
Exile the tokens at end of combat.)
They’re 2/2 Cyberman artifact creatures.
Crew four generic mana.
One generic, tap: Tap target artifact.
Two generic, tap: Surveil 1.
Three generic, tap: Goad target creature.
If you gain control of a creature this way, tap it, and it’s attacking that player.
When Solemn Simulacrum dies, you may draw a card.
Tap: Add one blue or one black.
Talisman of Dominance deals one damage to you.
Tap: Add one black or one red.
Talisman of Indulgence deals one damage to you.
Land - Swamp Mountain - Rare
(Tap: Add one black or one red.)
Canyon Slough enters the battlefield tapped.
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand.
If you don’t.
Choked Estuary enters the battlefield tapped.
Tap: Add one blue mana or one black mana.
Creeping Tar Pit enters the battlefield tapped.
It’s still a land.
Crumbling Necropolis enters the battlefield tapped.
Tap: Add one blue mana, one black mana, or one red mana.
One generic mana, Tap: Add one blue mana and one black mana.
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
Tap: Add one black mana or one red mana.
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
Land - Island Swamp - Rare
(Tap: Add one blue mana or one black mana.)
Fetid Pools enters the battlefield tapped.
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand.
If you don’t, Foreboding Ruins enters the battlefield tapped.
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
Lavaclaw Reaches enters the battlefield tapped.
It’s still a land.
Tap: Add one blue mana.
If you played a land this turn, add one black mana instead.
One generic mana, Tap: Add one black mana and one red mana.
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
(Tap: Add one black mana or one red mana.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
Tap: Add one black mana or one mana of the chosen color.
Then you lose life equal to the number of exposure counters on it.
Whenever chaos ensues, target creature gains islandwalk until end of turn.
Those tokens gain haste.
Sacrifice them at the beginning of the next end step.
If you do, create a 3/3 black Dalek artifact creature token with menace.
It gains haste until end of turn.
Hotel of Fears
At the beginning of your upkeep, exile the top card of your library.
You lose life equal to its mana value.
You may play that card this turn.
Prise Him- Whenever chaos ensues, choose a color.
Put X +1/+1 counters on target creature you control, where X is your devotion to that color.
Whenever chaos ensues, turn target creature face down.
It becomes a 2/2 Cyberman artifact creature.
Whenever chaos ensues, redistribute any number of players' life totals.
(Each of those players gets one life total back.)
Whenever chaos ensues, crate two Treasure tokens.
Activate only as a sorcery.”
Put those cards onto the battlefield facedown under your control.
They’re 2/2 Cyberman artifact creatures.
The Thirteenth Doctor by Pauline Voss
If you lose the flip, repeat this process.
(The planeswalk away from this phenomenon.)
The flashback cost is equal to its mana cost.
Flashback four generic, one red (You may cast this card from your graveyard for its flashback cost.
Then exile it.)
This is a in-store play promo for attending Doctor Who launch parties.
NEXT:TCG Release Dates 2023
Davros, Dalek Creator by Simon Dominic
Weeping Angel by Anato Finnstark